nuclide/src/gs-entbase/server/func_lod.qc

60 lines
1.4 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
class
func_lod:NSEntity
{
public:
void func_lod(void);
virtual void Respawn(void);
virtual void SpawnKey(string,string);
virtual float SendEntity(entity,float);
};
void
func_lod::func_lod(void)
{
}
void
func_lod::SpawnKey(string strKey, string strValue)
{
switch (strKey) {
case "Solid":
case "solid":
SetSolid(stoi(strValue) == 1 ? SOLID_NOT : SOLID_BSP);
break;
default:
super::SpawnKey(strKey, strValue);
}
}
void
func_lod::Respawn(void)
{
SetMovetype(MOVETYPE_PUSH);
SetModel(GetSpawnModel());
SetOrigin(GetSpawnOrigin());
}
float
func_lod::SendEntity(entity a, float b)
{
return (0);
}