/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ class func_lod:NSEntity { public: void func_lod(void); virtual void Respawn(void); virtual void SpawnKey(string,string); virtual float SendEntity(entity,float); }; void func_lod::func_lod(void) { } void func_lod::SpawnKey(string strKey, string strValue) { switch (strKey) { case "Solid": case "solid": SetSolid(stoi(strValue) == 1 ? SOLID_NOT : SOLID_BSP); break; default: super::SpawnKey(strKey, strValue); } } void func_lod::Respawn(void) { SetMovetype(MOVETYPE_PUSH); SetModel(GetSpawnModel()); SetOrigin(GetSpawnOrigin()); } float func_lod::SendEntity(entity a, float b) { return (0); }