nuclide/platform/base_sound.pk3dir/sound/func_breakable.sndshd

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func_breakable.impact_glassunbreakable
{
sample misc/missing.wav
}
func_breakable.impact_computer
{
sample misc/missing.wav
}
func_breakable.impact_glass
{
sample misc/missing.wav
}
func_breakable.impact_wood
{
sample misc/missing.wav
}
func_breakable.impact_metal
{
sample misc/missing.wav
}
func_breakable.impact_flesh
{
sample misc/missing.wav
}
func_breakable.impact_cinder
{
sample misc/missing.wav
}
func_breakable.impact_concrete
{
sample misc/missing.wav
}
func_breakable.impact_rock
{
sample misc/missing.wav
}