72 lines
1.9 KiB
C++
72 lines
1.9 KiB
C++
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* NSTrigger class is responsible for the legacy trigger architecture.
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In the future, NSEntity can be configured so that legacy
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triggers can be disabled. That's why this class is separate from NSIO.
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This is a very low-level class. You're never meant to use this.
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Use NSEntity as a basis for your classes.
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*/
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#define CENVGLOBAL_CVAR "env_global_data"
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class NSTrigger:NSIO
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{
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void(void) NSTrigger;
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#ifdef SERVER
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string m_oldstrTarget; /* needed due to trigger_changetarget */
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int m_strGlobalState;
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string m_strKillTarget;
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string m_strMessage;
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string m_strMaster;
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int m_iUseType;
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int m_iTeam;
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int m_iValue;
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/* legacy trigger architecture */
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float m_flDelay;
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virtual void(entity, int) Trigger;
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virtual void(entity, int, float) UseTargets;
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/* master feature */
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virtual int(void) GetValue;
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virtual int(void) GetMaster;
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virtual int(string) GetGlobalValue;
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/* overrides */
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virtual void(float) Save;
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virtual void(string,string) Restore;
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virtual void(entity, string, string) Input;
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#endif
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virtual void(string, string) SpawnKey;
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};
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enum
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{
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USE_TOGGLE,
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USE_CONTINOUS
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};
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enum
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{
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TRIG_OFF,
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TRIG_ON,
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TRIG_TOGGLE
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};
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