nuclide/Documentation/Materials/commands/vmap_invert.md

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Materials: VMap Commands

vmap_invert

Syntax

vmap_invert

Overview

Inverts a surface normal. Works on brush faces, models and patches. Used in celshading to achieve the inverted backfacing hull.

Can be used with a material that is targeted by vmap_cloneMaterial for something similar to vmap_backMaterial.