nuclide/Documentation/Materials/commands/normalmap.md

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Materials: Commands

normalmap

Syntax

normalmap <texturepath/texturename>

Overview

Specifies the default texture to use for any normalmap operations. This depends heavily on which GLSL program is used inside the later stages. The dynamic lights will use this to determine height information for light and shadows. So sometimes you want to skip setting this.

Creating normal maps to use with this command

Check out our Normal mapping guide.

See also