96 lines
2.4 KiB
C++
96 lines
2.4 KiB
C++
/*
|
|
* Copyright (c) 2016-2022 Vera Visions LLC.
|
|
*
|
|
* Permission to use, copy, modify, and distribute this software for any
|
|
* purpose with or without fee is hereby granted, provided that the above
|
|
* copyright notice and this permission notice appear in all copies.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
|
|
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
|
|
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
|
|
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
|
|
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
|
|
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
|
|
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
|
|
*/
|
|
|
|
typedef enumflags
|
|
{
|
|
SPECFL_ORIGIN,
|
|
SPECFL_VELOCITY,
|
|
SPECFL_TARGET,
|
|
SPECFL_MODE,
|
|
SPECFL_FLAGS
|
|
} NSClientSpectatorFlags_t;
|
|
|
|
typedef enum
|
|
{
|
|
SPECMODE_FREE,
|
|
SPECMODE_THIRDPERSON,
|
|
SPECMODE_FIRSTPERSON,
|
|
SPECMODE_OVERVIEW
|
|
} NSClientSpectatorMode_t;
|
|
|
|
enumflags
|
|
{
|
|
SPECFLAG_BUTTON_RELEASED,
|
|
};
|
|
|
|
/** This entity class represents every spectator client.
|
|
|
|
These types of clients are not meant to interfere with the gameplay,
|
|
they are merely observers.
|
|
|
|
NSClientPlayer is a sub-class which has the ability to interact with games.
|
|
|
|
When clients connect via the `spectate` command, they will findthemselves
|
|
of type NSClientSpectator.
|
|
*/
|
|
class NSClientSpectator:NSClient
|
|
{
|
|
private:
|
|
PREDICTED_FLOAT(spec_ent)
|
|
PREDICTED_FLOAT(spec_flags)
|
|
NSClientSpectatorMode_t spec_mode; NSClientSpectatorMode_t spec_mode_net;
|
|
|
|
vector spec_org;
|
|
|
|
int sequence;
|
|
|
|
public:
|
|
void NSClientSpectator(void);
|
|
|
|
virtual void ClientInput(void);
|
|
|
|
virtual void InputNext(void);
|
|
virtual void InputPrevious(void);
|
|
virtual void InputMode(void);
|
|
|
|
virtual void WarpToTarget(void);
|
|
|
|
virtual void PreFrame(void);
|
|
virtual void PostFrame(void);
|
|
virtual void SpectatorTrackPlayer(void);
|
|
|
|
virtual bool IsFakeSpectator(void);
|
|
virtual bool IsRealSpectator(void);
|
|
virtual bool IsDead(void);
|
|
virtual bool IsPlayer(void);
|
|
|
|
#ifdef SERVER
|
|
virtual void Save(float);
|
|
virtual void Restore(string,string);
|
|
virtual void EvaluateEntity(void);
|
|
virtual float SendEntity(entity,float);
|
|
virtual void RunClientCommand(void);
|
|
#else
|
|
virtual void ClientInputFrame(void);
|
|
virtual void ReceiveEntity(float,float);
|
|
virtual float predraw(void);
|
|
#endif
|
|
};
|
|
|
|
#ifdef CLIENT
|
|
void Spectator_ReadEntity(float new);
|
|
#endif
|