Marco Cawthorne
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
Marco Cawthorne
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
Marco Cawthorne
146051dd67
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
Marco Cawthorne
7c40100e46
Cleanup time for some of our base classes. Go over Show/Hide methods, and document
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the EFFECTS fields we have available. Since we do our own networking mostly we can reuse
some that are only available via CSQC (or NQSSQC)
2022-08-24 14:05:59 -07:00
Marco Cawthorne
517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne
356319a7b7
NSVehicle, NSPhysicsEntity get Save/Restore methods
2022-07-19 15:49:35 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
6653d18417
Forgot to add these files (NSClient/Player/Spectator)
2022-05-11 13:18:02 -07:00