nuclide/src/gs-entbase/shared
Marco Cawthorne 2265047bfe
Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
2022-11-16 14:04:10 -08:00
..
ambient_generic.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
decals.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
env_bubbles.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
env_fog_controller.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
env_projectedtexture.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
env_sprite.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_friction.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_illusionary.qc Client: Replace rogue setproperty calls with ones talking to our g_view object 2022-08-05 21:15:19 -07:00
func_ladder.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
func_monitor.qc Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
func_tankmortar.qc Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
func_vehicle.qc func_vehicle: unset any velocity applied to our driver, since they're sticking to us. 2022-09-11 13:56:11 -07:00
func_wall.qc func_wall: Fix messup where the client game set it to SOLID_NOT 2022-08-11 14:18:28 -07:00
info_particle_system.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
light_dynamic.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
prop_physics_multiplayer.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00
prop_rope.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
prop_vehicle_driveable.qc Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler. 2022-11-16 14:04:10 -08:00
trigger_camera.qc Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them. 2022-08-31 13:24:55 -07:00
trigger_gravity.qc Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function. 2022-08-10 14:24:06 -07:00
worldspawn.qc Big commit fixing many regressions since crunch hit. env_sprite has been reworked. 2022-07-07 09:10:14 -07:00