.. |
ambient_generic.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
decals.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
env_bubbles.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
env_fog_controller.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
env_projectedtexture.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
env_sprite.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_friction.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_illusionary.qc
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Client: Replace rogue setproperty calls with ones talking to our g_view object
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2022-08-05 21:15:19 -07:00 |
func_ladder.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
func_monitor.qc
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
func_tankmortar.qc
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
func_vehicle.qc
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func_vehicle: unset any velocity applied to our driver, since they're sticking to us.
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2022-09-11 13:56:11 -07:00 |
func_wall.qc
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func_wall: Fix messup where the client game set it to SOLID_NOT
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2022-08-11 14:18:28 -07:00 |
info_particle_system.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
light_dynamic.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
prop_physics_multiplayer.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |
prop_rope.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
prop_vehicle_driveable.qc
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Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
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2022-11-16 14:04:10 -08:00 |
trigger_camera.qc
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Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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2022-08-31 13:24:55 -07:00 |
trigger_gravity.qc
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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2022-08-10 14:24:06 -07:00 |
worldspawn.qc
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Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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2022-07-07 09:10:14 -07:00 |