nuclide/Documentation/Materials/commands/reflectmask.md

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Materials: Commands

reflectmask

Syntax

reflectmask <texturepath/texturename>

Overview

Defines a texture that specifies which parts of a material will reveal a reflective material, such as a cubemap. This applies to standard FTEQW. In Nuclide the reflectmask is currently unused with the included shaders. If you want to apply reflectivity to your materials, use the alpha channel of your normalmap instead.

See also