nuclide/src
Marco Cawthorne 0d3f271b21 Half-Life: Convert item_battery and item_healthkit to use sound shader
definitions instead of using sound() directly.
2020-04-22 12:45:45 +02:00
..
botlib BotLib: Added initial files to the project. 2020-04-22 12:31:28 +02:00
client Counter-Strike: Handle player animation code in its own files, update 2020-04-22 05:32:58 +02:00
gs-entbase GS-Entbase: undef GS_BULLET_PHYSICS for WASTES, this should be defined at 2020-04-22 12:34:50 +02:00
menu-fn Added sub-directory makefile to ease the building of specific games/mods. 2020-04-21 00:30:54 +02:00
plugins Spring cleaning. Prepare for summer! Fixed lots of bugs too: 2020-04-12 15:50:42 +02:00
server Half-Life: Convert item_battery and item_healthkit to use sound shader 2020-04-22 12:45:45 +02:00
shared Half-Life: Convert item_battery and item_healthkit to use sound shader 2020-04-22 12:45:45 +02:00
vgui Moved Player_Death into the Gamerule logic. 2020-04-20 19:25:15 +02:00
Makefile Half-Life: Convert item_battery and item_healthkit to use sound shader 2020-04-22 12:45:45 +02:00
mk_mapdef.sh Added src/mk_mapdef.sh to generate Radiant compatible entity definition 2019-09-07 05:51:12 +02:00