nuclide/platform
Marco Cawthorne f8606ae7e7 Extend impacts to the full spectrum of material definitions, sound shaders
and all. Still needs patch for Counter-Strike.
2021-01-19 10:37:28 +01:00
..
base_glsl.pk3dir/glsl Platform: Added example model into test_dlights. 2020-11-21 16:07:35 +01:00
base_postproc.pk3dir Go over the default.cfg's of all the example games. Make it so that 2020-12-12 01:54:00 +01:00
base_scripts.pk3dir Extend impacts to the full spectrum of material definitions, sound shaders 2021-01-19 10:37:28 +01:00
base_textures.pk3dir func_button: Add support for the 'OnPressed' output. 2020-11-27 03:03:39 +01:00
menu_fallback.pk3dir/gfx/shell Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files, 2020-12-30 17:19:21 +01:00
menu_fonts.pk3dir/gfx/shell Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
scripts Platform: Added custinfoparms.txt for q3map2 users. 2020-12-22 01:58:02 +01:00
test_maps.pk3dir Added test map test_materials, just showcasing material tags on surfaces 2020-12-12 12:43:46 +01:00
vmap_tex.pk3dir Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00
platform_default.cfg Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files, 2020-12-30 17:19:21 +01:00
readme.txt Platform: Restructure the directory, add example maps and sources. 2020-09-24 15:33:35 +02:00

readme.txt

Nuclide
Alpha Version
Readme File
6/09/2020
 
 
*****************************************************************
About This Document: 
 
This document contains general help information regarding Nuclide. Thank you for downloading this project, we hope you enjoy tinkering or playing with this software. Keep it free, keep it open.
*****************************************************************
 
I.    LICENSE
II.   OWNERSHIP
III.  PRIVACY POLICY
IV.   REPORTING BUGS/ISSUES
V.    SPECIAL THANKS
 
I. LICENSE
 
Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
 
 
II. OWNERSHIP
 
This software is copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>.
 
 
III. PRIVACY POLICY
 
The software may connect to the Internet to enable features such as a real-time chat room application, or to get dynamic listings of open multiplayer games from a master-server. The software may also broadcast the users' public internet address and game-server metadata to said master-server to enable other users the ability to establish a direct connection to you, the user. 
 
If you're not in any way approving of these features, do not use the Multiplayer option for either 'Internet games' or 'Chat rooms', or stop using the software entirely.
 
 
IV. REPORTING BUGS/ISSUES
 
For hardware related issues, crashes to desktop and network protocol/connection issues, visit the FTEQW-Engine channel on irc.quakenet.org #fte to get real-time help and information.
 
For problems related to the game-logic that e.g. enable a crash to the engine's console, visit the corresponding channel for the game you'd like to receive support for at irc.frag-net.com.
 
 
V. SPECIAL THANKS
 
Spike
Xylemon
twhl.info
theuaredead
Little Caesars
all the other UNIX hackers that dl my wares