nuclide/cstrike/src/server/gamerules.qc

298 lines
7.2 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var int autocvar_sv_playerkeepalive = TRUE;
void
CSGameRules::PlayerDeath(base_player pl)
{
}
void
CSGameRules::PlayerPain(base_player pl)
{
}
int
CSGameRules::BuyingPossible(base_player pl)
{
return FALSE;
}
/* we check what fields have changed over the course of the frame and network
* only the ones that have actually changed */
void
CSGameRules::PlayerPostFrame(base_player pp)
{
player pl = (player)pp;
Animation_PlayerUpdate();
if (autocvar_sv_playerkeepalive)
pl.SendFlags |= PLAYER_KEEPALIVE;
if (pl.old_modelindex != pl.modelindex)
pl.SendFlags |= PLAYER_MODELINDEX;
if (pl.old_origin[0] != pl.origin[0])
pl.SendFlags |= PLAYER_ORIGIN;
if (pl.old_origin[1] != pl.origin[1])
pl.SendFlags |= PLAYER_ORIGIN;
if (pl.old_origin[2] != pl.origin[2])
pl.SendFlags |= PLAYER_ORIGIN_Z;
if (pl.old_angles[0] != pl.v_angle[0])
pl.SendFlags |= PLAYER_ANGLES_X;
if (pl.old_angles[1] != pl.angles[1])
pl.SendFlags |= PLAYER_ANGLES_Y;
if (pl.old_angles[2] != pl.angles[2])
pl.SendFlags |= PLAYER_ANGLES_Z;
if (pl.old_velocity[0] != pl.velocity[0])
pl.SendFlags |= PLAYER_VELOCITY;
if (pl.old_velocity[1] != pl.velocity[1])
pl.SendFlags |= PLAYER_VELOCITY;
if (pl.old_velocity[2] != pl.velocity[2])
pl.SendFlags |= PLAYER_VELOCITY_Z;
if (pl.old_flags != pl.flags)
pl.SendFlags |= PLAYER_FLAGS;
if (pl.old_gflags != pl.gflags)
pl.SendFlags |= PLAYER_FLAGS;
if (pl.old_activeweapon != pl.activeweapon)
pl.SendFlags |= PLAYER_WEAPON;
if (pl.old_items != pl.g_items)
pl.SendFlags |= PLAYER_ITEMS;
if (pl.old_health != pl.health)
pl.SendFlags |= PLAYER_HEALTH;
if (pl.old_armor != pl.armor)
pl.SendFlags |= PLAYER_ARMOR;
if (pl.old_movetype != pl.movetype)
pl.SendFlags |= PLAYER_MOVETYPE;
if (pl.old_viewofs != pl.view_ofs[2])
pl.SendFlags |= PLAYER_VIEWOFS;
if (pl.old_baseframe != pl.baseframe)
pl.SendFlags |= PLAYER_BASEFRAME;
if (pl.old_frame != pl.frame)
pl.SendFlags |= PLAYER_FRAME;
if (pl.old_a_ammo1 != pl.a_ammo1)
pl.SendFlags |= PLAYER_AMMO1;
if (pl.old_a_ammo2 != pl.a_ammo2)
pl.SendFlags |= PLAYER_AMMO2;
if (pl.old_a_ammo3 != pl.a_ammo3)
pl.SendFlags |= PLAYER_AMMO3;
pl.old_modelindex = pl.modelindex;
pl.old_origin = pl.origin;
pl.old_angles = pl.angles;
pl.old_angles[0] = pl.v_angle[0];
pl.old_velocity = pl.velocity;
pl.old_flags = pl.flags;
pl.old_gflags = pl.gflags;
pl.old_activeweapon = pl.activeweapon;
pl.old_items = pl.g_items;
pl.old_health = pl.health;
pl.old_armor = pl.armor;
pl.old_movetype = pl.movetype;
pl.old_viewofs = pl.view_ofs[2];
pl.old_baseframe = pl.baseframe;
pl.old_frame = pl.frame;
pl.old_a_ammo1 = pl.a_ammo1;
pl.old_a_ammo2 = pl.a_ammo2;
pl.old_a_ammo3 = pl.a_ammo3;
pl.old_cs_shotmultiplier = pl.cs_shotmultiplier;
pl.old_cs_shottime = pl.cs_shottime;
if (g_cs_gamestate != GAME_FREEZE) {
if (pl.progress <= 0.0f)
pl.flags &= ~FL_FROZEN;
}
}
void
CSGameRules::LevelDecodeParms(base_player pp)
{
player pl = (player)pp;
g_landmarkpos[0] = parm1;
g_landmarkpos[1] = parm2;
g_landmarkpos[2] = parm3;
pl.angles[0] = parm4;
pl.angles[1] = parm5;
pl.angles[2] = parm6;
pl.velocity[0] = parm7;
pl.velocity[1] = parm8;
pl.velocity[2] = parm9;
pl.g_items = parm10;
pl.activeweapon = parm11;
pl.flags = parm64;
pl.ammo_50ae = parm12;
pl.ammo_762mm = parm13;
pl.ammo_556mm = parm14;
pl.ammo_556mmbox = parm15;
pl.ammo_338mag = parm16;
pl.ammo_9mm = parm17;
pl.ammo_buckshot = parm18;
pl.ammo_45acp = parm19;
pl.ammo_357sig = parm20;
pl.ammo_57mm = parm21;
pl.ammo_hegrenade = parm22;
pl.ammo_fbgrenade = parm23;
pl.ammo_smokegrenade = parm24;
pl.usp45_mag = parm25;
pl.glock18_mag = parm26;
pl.deagle_mag = parm27;
pl.p228_mag = parm28;
pl.elites_mag = parm29;
pl.fiveseven_mag = parm30;
pl.m3_mag = parm31;
pl.xm1014_mag = parm32;
pl.mp5_mag = parm33;
pl.p90_mag = parm34;
pl.ump45_mag = parm35;
pl.mac10_mag = parm36;
pl.tmp_mag = parm37;
pl.ak47_mag = parm38;
pl.sg552_mag = parm39;
pl.m4a1_mag = parm40;
pl.aug_mag = parm41;
pl.scout_mag = parm42;
pl.awp_mag = parm43;
pl.g3sg1_mag = parm44;
pl.sg550_mag = parm45;
pl.para_mag = parm46;
pl.gflags = parm63;
if (pl.flags & FL_CROUCHING) {
setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
} else {
setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
}
}
void
CSGameRules::LevelChangeParms(base_player pp)
{
player pl = (player)pp;
parm1 = g_landmarkpos[0];
parm2 = g_landmarkpos[1];
parm3 = g_landmarkpos[2];
parm4 = pl.angles[0];
parm5 = pl.angles[1];
parm6 = pl.angles[2];
parm7 = pl.velocity[0];
parm8 = pl.velocity[1];
parm9 = pl.velocity[2];
parm63 = pl.gflags;
parm64 = pl.flags;
parm10 = pl.g_items;
parm11 = pl.activeweapon;
parm12 = pl.ammo_50ae;
parm13 = pl.ammo_762mm;
parm14 = pl.ammo_556mm;
parm15 = pl.ammo_556mmbox;
parm16 = pl.ammo_338mag;
parm17 = pl.ammo_9mm;
parm18 = pl.ammo_buckshot;
parm19 = pl.ammo_45acp;
parm20 = pl.ammo_357sig;
parm21 = pl.ammo_57mm;
parm22 = pl.ammo_hegrenade;
parm23 = pl.ammo_fbgrenade;
parm24 = pl.ammo_smokegrenade;
parm25 = pl.usp45_mag;
parm26 = pl.glock18_mag;
parm27 = pl.deagle_mag;
parm28 = pl.p228_mag;
parm29 = pl.elites_mag;
parm30 = pl.fiveseven_mag;
parm31 = pl.m3_mag;
parm32 = pl.xm1014_mag;
parm33 = pl.mp5_mag;
parm34 = pl.p90_mag;
parm35 = pl.ump45_mag;
parm36 = pl.mac10_mag;
parm37 = pl.tmp_mag;
parm38 = pl.ak47_mag;
parm39 = pl.sg552_mag;
parm40 = pl.m4a1_mag;
parm41 = pl.aug_mag;
parm42 = pl.scout_mag;
parm43 = pl.awp_mag;
parm44 = pl.g3sg1_mag;
parm45 = pl.sg550_mag;
parm46 = pl.para_mag;
}
void
CSGameRules::LevelNewParms(void)
{
parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
parm29 = parm30 = parm31 = parm32 = parm33 = parm34 = parm35 =
parm36 = parm37 = parm38 = parm39 = parm40 = parm41 = parm42 =
parm43 = parm44 = parm45 = parm46 = parm63= 0;
parm64 = FL_CLIENT;
}
void
CSGameRules::PlayerConnect(base_player pl)
{
if (Plugin_PlayerConnect(pl) == FALSE)
bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
}
void
CSGameRules::PlayerDisconnect(base_player pl)
{
bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
/* Make this unusable */
pl.solid = SOLID_NOT;
pl.movetype = MOVETYPE_NONE;
pl.modelindex = 0;
pl.health = 0;
pl.takedamage = 0;
pl.SendFlags = PLAYER_MODELINDEX;
}
void
CSGameRules::PlayerKill(base_player pl)
{
Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
}