298 lines
7.2 KiB
Plaintext
298 lines
7.2 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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var int autocvar_sv_playerkeepalive = TRUE;
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void
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CSGameRules::PlayerDeath(base_player pl)
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{
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}
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void
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CSGameRules::PlayerPain(base_player pl)
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{
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}
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int
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CSGameRules::BuyingPossible(base_player pl)
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{
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return FALSE;
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}
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/* we check what fields have changed over the course of the frame and network
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* only the ones that have actually changed */
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void
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CSGameRules::PlayerPostFrame(base_player pp)
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{
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player pl = (player)pp;
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Animation_PlayerUpdate();
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if (autocvar_sv_playerkeepalive)
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pl.SendFlags |= PLAYER_KEEPALIVE;
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if (pl.old_modelindex != pl.modelindex)
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pl.SendFlags |= PLAYER_MODELINDEX;
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if (pl.old_origin[0] != pl.origin[0])
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pl.SendFlags |= PLAYER_ORIGIN;
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if (pl.old_origin[1] != pl.origin[1])
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pl.SendFlags |= PLAYER_ORIGIN;
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if (pl.old_origin[2] != pl.origin[2])
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pl.SendFlags |= PLAYER_ORIGIN_Z;
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if (pl.old_angles[0] != pl.v_angle[0])
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pl.SendFlags |= PLAYER_ANGLES_X;
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if (pl.old_angles[1] != pl.angles[1])
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pl.SendFlags |= PLAYER_ANGLES_Y;
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if (pl.old_angles[2] != pl.angles[2])
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pl.SendFlags |= PLAYER_ANGLES_Z;
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if (pl.old_velocity[0] != pl.velocity[0])
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pl.SendFlags |= PLAYER_VELOCITY;
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if (pl.old_velocity[1] != pl.velocity[1])
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pl.SendFlags |= PLAYER_VELOCITY;
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if (pl.old_velocity[2] != pl.velocity[2])
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pl.SendFlags |= PLAYER_VELOCITY_Z;
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if (pl.old_flags != pl.flags)
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pl.SendFlags |= PLAYER_FLAGS;
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if (pl.old_gflags != pl.gflags)
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pl.SendFlags |= PLAYER_FLAGS;
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if (pl.old_activeweapon != pl.activeweapon)
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pl.SendFlags |= PLAYER_WEAPON;
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if (pl.old_items != pl.g_items)
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pl.SendFlags |= PLAYER_ITEMS;
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if (pl.old_health != pl.health)
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pl.SendFlags |= PLAYER_HEALTH;
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if (pl.old_armor != pl.armor)
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pl.SendFlags |= PLAYER_ARMOR;
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if (pl.old_movetype != pl.movetype)
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pl.SendFlags |= PLAYER_MOVETYPE;
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if (pl.old_viewofs != pl.view_ofs[2])
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pl.SendFlags |= PLAYER_VIEWOFS;
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if (pl.old_baseframe != pl.baseframe)
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pl.SendFlags |= PLAYER_BASEFRAME;
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if (pl.old_frame != pl.frame)
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pl.SendFlags |= PLAYER_FRAME;
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if (pl.old_a_ammo1 != pl.a_ammo1)
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pl.SendFlags |= PLAYER_AMMO1;
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if (pl.old_a_ammo2 != pl.a_ammo2)
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pl.SendFlags |= PLAYER_AMMO2;
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if (pl.old_a_ammo3 != pl.a_ammo3)
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pl.SendFlags |= PLAYER_AMMO3;
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pl.old_modelindex = pl.modelindex;
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pl.old_origin = pl.origin;
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pl.old_angles = pl.angles;
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pl.old_angles[0] = pl.v_angle[0];
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pl.old_velocity = pl.velocity;
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pl.old_flags = pl.flags;
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pl.old_gflags = pl.gflags;
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pl.old_activeweapon = pl.activeweapon;
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pl.old_items = pl.g_items;
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pl.old_health = pl.health;
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pl.old_armor = pl.armor;
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pl.old_movetype = pl.movetype;
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pl.old_viewofs = pl.view_ofs[2];
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pl.old_baseframe = pl.baseframe;
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pl.old_frame = pl.frame;
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pl.old_a_ammo1 = pl.a_ammo1;
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pl.old_a_ammo2 = pl.a_ammo2;
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pl.old_a_ammo3 = pl.a_ammo3;
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pl.old_cs_shotmultiplier = pl.cs_shotmultiplier;
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pl.old_cs_shottime = pl.cs_shottime;
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if (g_cs_gamestate != GAME_FREEZE) {
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if (pl.progress <= 0.0f)
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pl.flags &= ~FL_FROZEN;
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}
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}
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void
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CSGameRules::LevelDecodeParms(base_player pp)
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{
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player pl = (player)pp;
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g_landmarkpos[0] = parm1;
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g_landmarkpos[1] = parm2;
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g_landmarkpos[2] = parm3;
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pl.angles[0] = parm4;
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pl.angles[1] = parm5;
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pl.angles[2] = parm6;
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pl.velocity[0] = parm7;
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pl.velocity[1] = parm8;
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pl.velocity[2] = parm9;
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pl.g_items = parm10;
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pl.activeweapon = parm11;
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pl.flags = parm64;
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pl.ammo_50ae = parm12;
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pl.ammo_762mm = parm13;
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pl.ammo_556mm = parm14;
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pl.ammo_556mmbox = parm15;
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pl.ammo_338mag = parm16;
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pl.ammo_9mm = parm17;
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pl.ammo_buckshot = parm18;
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pl.ammo_45acp = parm19;
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pl.ammo_357sig = parm20;
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pl.ammo_57mm = parm21;
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pl.ammo_hegrenade = parm22;
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pl.ammo_fbgrenade = parm23;
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pl.ammo_smokegrenade = parm24;
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pl.usp45_mag = parm25;
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pl.glock18_mag = parm26;
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pl.deagle_mag = parm27;
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pl.p228_mag = parm28;
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pl.elites_mag = parm29;
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pl.fiveseven_mag = parm30;
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pl.m3_mag = parm31;
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pl.xm1014_mag = parm32;
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pl.mp5_mag = parm33;
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pl.p90_mag = parm34;
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pl.ump45_mag = parm35;
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pl.mac10_mag = parm36;
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pl.tmp_mag = parm37;
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pl.ak47_mag = parm38;
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pl.sg552_mag = parm39;
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pl.m4a1_mag = parm40;
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pl.aug_mag = parm41;
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pl.scout_mag = parm42;
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pl.awp_mag = parm43;
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pl.g3sg1_mag = parm44;
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pl.sg550_mag = parm45;
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pl.para_mag = parm46;
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pl.gflags = parm63;
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if (pl.flags & FL_CROUCHING) {
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setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX);
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} else {
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setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX);
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}
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}
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void
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CSGameRules::LevelChangeParms(base_player pp)
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{
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player pl = (player)pp;
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parm1 = g_landmarkpos[0];
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parm2 = g_landmarkpos[1];
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parm3 = g_landmarkpos[2];
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parm4 = pl.angles[0];
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parm5 = pl.angles[1];
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parm6 = pl.angles[2];
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parm7 = pl.velocity[0];
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parm8 = pl.velocity[1];
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parm9 = pl.velocity[2];
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parm63 = pl.gflags;
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parm64 = pl.flags;
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parm10 = pl.g_items;
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parm11 = pl.activeweapon;
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parm12 = pl.ammo_50ae;
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parm13 = pl.ammo_762mm;
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parm14 = pl.ammo_556mm;
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parm15 = pl.ammo_556mmbox;
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parm16 = pl.ammo_338mag;
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parm17 = pl.ammo_9mm;
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parm18 = pl.ammo_buckshot;
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parm19 = pl.ammo_45acp;
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parm20 = pl.ammo_357sig;
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parm21 = pl.ammo_57mm;
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parm22 = pl.ammo_hegrenade;
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parm23 = pl.ammo_fbgrenade;
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parm24 = pl.ammo_smokegrenade;
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parm25 = pl.usp45_mag;
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parm26 = pl.glock18_mag;
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parm27 = pl.deagle_mag;
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parm28 = pl.p228_mag;
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parm29 = pl.elites_mag;
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parm30 = pl.fiveseven_mag;
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parm31 = pl.m3_mag;
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parm32 = pl.xm1014_mag;
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parm33 = pl.mp5_mag;
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parm34 = pl.p90_mag;
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parm35 = pl.ump45_mag;
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parm36 = pl.mac10_mag;
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parm37 = pl.tmp_mag;
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parm38 = pl.ak47_mag;
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parm39 = pl.sg552_mag;
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parm40 = pl.m4a1_mag;
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parm41 = pl.aug_mag;
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parm42 = pl.scout_mag;
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parm43 = pl.awp_mag;
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parm44 = pl.g3sg1_mag;
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parm45 = pl.sg550_mag;
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parm46 = pl.para_mag;
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}
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void
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CSGameRules::LevelNewParms(void)
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{
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parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 =
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parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 =
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parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 =
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parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 =
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parm29 = parm30 = parm31 = parm32 = parm33 = parm34 = parm35 =
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parm36 = parm37 = parm38 = parm39 = parm40 = parm41 = parm42 =
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parm43 = parm44 = parm45 = parm46 = parm63= 0;
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parm64 = FL_CLIENT;
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}
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void
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CSGameRules::PlayerConnect(base_player pl)
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{
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if (Plugin_PlayerConnect(pl) == FALSE)
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bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname));
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}
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void
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CSGameRules::PlayerDisconnect(base_player pl)
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{
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bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname));
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/* Make this unusable */
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pl.solid = SOLID_NOT;
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pl.movetype = MOVETYPE_NONE;
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pl.modelindex = 0;
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pl.health = 0;
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pl.takedamage = 0;
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pl.SendFlags = PLAYER_MODELINDEX;
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}
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void
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CSGameRules::PlayerKill(base_player pl)
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{
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Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR);
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}
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