/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ var int autocvar_sv_playerkeepalive = TRUE; void CSGameRules::PlayerDeath(base_player pl) { } void CSGameRules::PlayerPain(base_player pl) { } int CSGameRules::BuyingPossible(base_player pl) { return FALSE; } /* we check what fields have changed over the course of the frame and network * only the ones that have actually changed */ void CSGameRules::PlayerPostFrame(base_player pp) { player pl = (player)pp; Animation_PlayerUpdate(); if (autocvar_sv_playerkeepalive) pl.SendFlags |= PLAYER_KEEPALIVE; if (pl.old_modelindex != pl.modelindex) pl.SendFlags |= PLAYER_MODELINDEX; if (pl.old_origin[0] != pl.origin[0]) pl.SendFlags |= PLAYER_ORIGIN; if (pl.old_origin[1] != pl.origin[1]) pl.SendFlags |= PLAYER_ORIGIN; if (pl.old_origin[2] != pl.origin[2]) pl.SendFlags |= PLAYER_ORIGIN_Z; if (pl.old_angles[0] != pl.v_angle[0]) pl.SendFlags |= PLAYER_ANGLES_X; if (pl.old_angles[1] != pl.angles[1]) pl.SendFlags |= PLAYER_ANGLES_Y; if (pl.old_angles[2] != pl.angles[2]) pl.SendFlags |= PLAYER_ANGLES_Z; if (pl.old_velocity[0] != pl.velocity[0]) pl.SendFlags |= PLAYER_VELOCITY; if (pl.old_velocity[1] != pl.velocity[1]) pl.SendFlags |= PLAYER_VELOCITY; if (pl.old_velocity[2] != pl.velocity[2]) pl.SendFlags |= PLAYER_VELOCITY_Z; if (pl.old_flags != pl.flags) pl.SendFlags |= PLAYER_FLAGS; if (pl.old_gflags != pl.gflags) pl.SendFlags |= PLAYER_FLAGS; if (pl.old_activeweapon != pl.activeweapon) pl.SendFlags |= PLAYER_WEAPON; if (pl.old_items != pl.g_items) pl.SendFlags |= PLAYER_ITEMS; if (pl.old_health != pl.health) pl.SendFlags |= PLAYER_HEALTH; if (pl.old_armor != pl.armor) pl.SendFlags |= PLAYER_ARMOR; if (pl.old_movetype != pl.movetype) pl.SendFlags |= PLAYER_MOVETYPE; if (pl.old_viewofs != pl.view_ofs[2]) pl.SendFlags |= PLAYER_VIEWOFS; if (pl.old_baseframe != pl.baseframe) pl.SendFlags |= PLAYER_BASEFRAME; if (pl.old_frame != pl.frame) pl.SendFlags |= PLAYER_FRAME; if (pl.old_a_ammo1 != pl.a_ammo1) pl.SendFlags |= PLAYER_AMMO1; if (pl.old_a_ammo2 != pl.a_ammo2) pl.SendFlags |= PLAYER_AMMO2; if (pl.old_a_ammo3 != pl.a_ammo3) pl.SendFlags |= PLAYER_AMMO3; pl.old_modelindex = pl.modelindex; pl.old_origin = pl.origin; pl.old_angles = pl.angles; pl.old_angles[0] = pl.v_angle[0]; pl.old_velocity = pl.velocity; pl.old_flags = pl.flags; pl.old_gflags = pl.gflags; pl.old_activeweapon = pl.activeweapon; pl.old_items = pl.g_items; pl.old_health = pl.health; pl.old_armor = pl.armor; pl.old_movetype = pl.movetype; pl.old_viewofs = pl.view_ofs[2]; pl.old_baseframe = pl.baseframe; pl.old_frame = pl.frame; pl.old_a_ammo1 = pl.a_ammo1; pl.old_a_ammo2 = pl.a_ammo2; pl.old_a_ammo3 = pl.a_ammo3; pl.old_cs_shotmultiplier = pl.cs_shotmultiplier; pl.old_cs_shottime = pl.cs_shottime; if (g_cs_gamestate != GAME_FREEZE) { if (pl.progress <= 0.0f) pl.flags &= ~FL_FROZEN; } } void CSGameRules::LevelDecodeParms(base_player pp) { player pl = (player)pp; g_landmarkpos[0] = parm1; g_landmarkpos[1] = parm2; g_landmarkpos[2] = parm3; pl.angles[0] = parm4; pl.angles[1] = parm5; pl.angles[2] = parm6; pl.velocity[0] = parm7; pl.velocity[1] = parm8; pl.velocity[2] = parm9; pl.g_items = parm10; pl.activeweapon = parm11; pl.flags = parm64; pl.ammo_50ae = parm12; pl.ammo_762mm = parm13; pl.ammo_556mm = parm14; pl.ammo_556mmbox = parm15; pl.ammo_338mag = parm16; pl.ammo_9mm = parm17; pl.ammo_buckshot = parm18; pl.ammo_45acp = parm19; pl.ammo_357sig = parm20; pl.ammo_57mm = parm21; pl.ammo_hegrenade = parm22; pl.ammo_fbgrenade = parm23; pl.ammo_smokegrenade = parm24; pl.usp45_mag = parm25; pl.glock18_mag = parm26; pl.deagle_mag = parm27; pl.p228_mag = parm28; pl.elites_mag = parm29; pl.fiveseven_mag = parm30; pl.m3_mag = parm31; pl.xm1014_mag = parm32; pl.mp5_mag = parm33; pl.p90_mag = parm34; pl.ump45_mag = parm35; pl.mac10_mag = parm36; pl.tmp_mag = parm37; pl.ak47_mag = parm38; pl.sg552_mag = parm39; pl.m4a1_mag = parm40; pl.aug_mag = parm41; pl.scout_mag = parm42; pl.awp_mag = parm43; pl.g3sg1_mag = parm44; pl.sg550_mag = parm45; pl.para_mag = parm46; pl.gflags = parm63; if (pl.flags & FL_CROUCHING) { setsize(pl, VEC_CHULL_MIN, VEC_CHULL_MAX); } else { setsize(pl, VEC_HULL_MIN, VEC_HULL_MAX); } } void CSGameRules::LevelChangeParms(base_player pp) { player pl = (player)pp; parm1 = g_landmarkpos[0]; parm2 = g_landmarkpos[1]; parm3 = g_landmarkpos[2]; parm4 = pl.angles[0]; parm5 = pl.angles[1]; parm6 = pl.angles[2]; parm7 = pl.velocity[0]; parm8 = pl.velocity[1]; parm9 = pl.velocity[2]; parm63 = pl.gflags; parm64 = pl.flags; parm10 = pl.g_items; parm11 = pl.activeweapon; parm12 = pl.ammo_50ae; parm13 = pl.ammo_762mm; parm14 = pl.ammo_556mm; parm15 = pl.ammo_556mmbox; parm16 = pl.ammo_338mag; parm17 = pl.ammo_9mm; parm18 = pl.ammo_buckshot; parm19 = pl.ammo_45acp; parm20 = pl.ammo_357sig; parm21 = pl.ammo_57mm; parm22 = pl.ammo_hegrenade; parm23 = pl.ammo_fbgrenade; parm24 = pl.ammo_smokegrenade; parm25 = pl.usp45_mag; parm26 = pl.glock18_mag; parm27 = pl.deagle_mag; parm28 = pl.p228_mag; parm29 = pl.elites_mag; parm30 = pl.fiveseven_mag; parm31 = pl.m3_mag; parm32 = pl.xm1014_mag; parm33 = pl.mp5_mag; parm34 = pl.p90_mag; parm35 = pl.ump45_mag; parm36 = pl.mac10_mag; parm37 = pl.tmp_mag; parm38 = pl.ak47_mag; parm39 = pl.sg552_mag; parm40 = pl.m4a1_mag; parm41 = pl.aug_mag; parm42 = pl.scout_mag; parm43 = pl.awp_mag; parm44 = pl.g3sg1_mag; parm45 = pl.sg550_mag; parm46 = pl.para_mag; } void CSGameRules::LevelNewParms(void) { parm1 = parm2 = parm3 = parm4 = parm5 = parm6 = parm7 = parm8 = parm9 = parm10 = parm11 = parm12 = parm13 = parm14 = parm15 = parm16 = parm17 = parm18 = parm19 = parm20 = parm21 = parm22 = parm23 = parm24 = parm25 = parm26 = parm27 = parm28 = parm29 = parm30 = parm31 = parm32 = parm33 = parm34 = parm35 = parm36 = parm37 = parm38 = parm39 = parm40 = parm41 = parm42 = parm43 = parm44 = parm45 = parm46 = parm63= 0; parm64 = FL_CLIENT; } void CSGameRules::PlayerConnect(base_player pl) { if (Plugin_PlayerConnect(pl) == FALSE) bprint(PRINT_HIGH, sprintf("%s connected\n", pl.netname)); } void CSGameRules::PlayerDisconnect(base_player pl) { bprint(PRINT_HIGH, sprintf("%s disconnected\n", pl.netname)); /* Make this unusable */ pl.solid = SOLID_NOT; pl.movetype = MOVETYPE_NONE; pl.modelindex = 0; pl.health = 0; pl.takedamage = 0; pl.SendFlags = PLAYER_MODELINDEX; } void CSGameRules::PlayerKill(base_player pl) { Damage_Apply(pl, pl, pl.health, WEAPON_NONE, DMG_SKIP_ARMOR); }