86 lines
2.1 KiB
Plaintext
86 lines
2.1 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_hostage_rescue (0 .5 .8) ?
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"targetname" Name
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"target" Target when triggered.
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"killtarget" Target to kill when triggered.
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COUNTER-STRIKE (1999) ENTITY
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Hostage rescue zone.
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Used in the Hostage Rescue mode (cs_* maps).
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If neither a func_hostage_rescue or a info_hostage_rescue is placed,
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zones will be placed in Counter-Terrorist player spawn nodes automatically.
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*/
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class func_hostage_rescue:CBaseTrigger
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{
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void(void) func_hostage_rescue;
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virtual void(void) touch;
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virtual void(void) Respawn;
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};
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void
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func_hostage_rescue::touch(void)
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{
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if (other.flags & FL_CLIENT) {
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player pl = (player)other;
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pl.gflags |= GF_RESCUEZONE;
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return;
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}
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if (other.classname != "hostage_entity") {
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return;
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}
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CBaseNPC hosty = (CBaseNPC)other;
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if (hosty.solid == SOLID_NOT) {
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return;
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}
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if (!((player)hosty.m_eFollowing))
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return;
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Radio_BroadcastMessage(RADIO_RESCUED);
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g_cs_hostagesrescued++;
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Money_AddMoney((player)hosty.m_eFollowing, 1000);
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/* In Hostage Rescue, all Counter-Terrorists receive an $850
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* bonus for every hostage that was rescued, even if they lose the round. */
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Money_QueTeamReward(TEAM_CT, 850);
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CBaseEntity targa = (CBaseEntity)other;
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targa.Hide();
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}
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void
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func_hostage_rescue::Respawn(void)
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{
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InitBrushTrigger();
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}
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void
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func_hostage_rescue::func_hostage_rescue(void)
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{
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CBaseTrigger::CBaseTrigger();
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InitBrushTrigger();
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}
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