/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED func_hostage_rescue (0 .5 .8) ? "targetname" Name "target" Target when triggered. "killtarget" Target to kill when triggered. COUNTER-STRIKE (1999) ENTITY Hostage rescue zone. Used in the Hostage Rescue mode (cs_* maps). If neither a func_hostage_rescue or a info_hostage_rescue is placed, zones will be placed in Counter-Terrorist player spawn nodes automatically. */ class func_hostage_rescue:CBaseTrigger { void(void) func_hostage_rescue; virtual void(void) touch; virtual void(void) Respawn; }; void func_hostage_rescue::touch(void) { if (other.flags & FL_CLIENT) { player pl = (player)other; pl.gflags |= GF_RESCUEZONE; return; } if (other.classname != "hostage_entity") { return; } CBaseNPC hosty = (CBaseNPC)other; if (hosty.solid == SOLID_NOT) { return; } if (!((player)hosty.m_eFollowing)) return; Radio_BroadcastMessage(RADIO_RESCUED); g_cs_hostagesrescued++; Money_AddMoney((player)hosty.m_eFollowing, 1000); /* In Hostage Rescue, all Counter-Terrorists receive an $850 * bonus for every hostage that was rescued, even if they lose the round. */ Money_QueTeamReward(TEAM_CT, 850); CBaseEntity targa = (CBaseEntity)other; targa.Hide(); } void func_hostage_rescue::Respawn(void) { InitBrushTrigger(); } void func_hostage_rescue::func_hostage_rescue(void) { CBaseTrigger::CBaseTrigger(); InitBrushTrigger(); }