64 lines
1.5 KiB
Plaintext
64 lines
1.5 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/*QUAKED func_bomb_target (0 .5 .8) ?
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"targetname" Name
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"target" Target when bomb blows up.
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"killtarget" Target to kill when triggered.
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COUNTER-STRIKE (1999) ENTITY
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Bomb target zone.
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Used in the bomb defusal mode (de_* maps).
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Once the bomb explodes inside this volume, it'll trigger its targets.
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*/
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class func_bomb_target:CBaseTrigger
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{
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void(void) func_bomb_target;
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virtual void(void) Respawn;
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virtual void(void) touch;
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};
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void
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func_bomb_target::touch(void)
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{
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player pl = (player)other;
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if (!(other.flags & FL_CLIENT)) {
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return;
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}
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if (pl.team != TEAM_T) {
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return;
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}
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pl.gflags |= GF_BOMBZONE;
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}
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void
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func_bomb_target::Respawn(void)
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{
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InitBrushTrigger();
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}
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void
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func_bomb_target::func_bomb_target(void)
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{
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g_cs_bombzones++;
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}
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