nuclide/cstrike/src/server/func_bomb_target.qc

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED func_bomb_target (0 .5 .8) ?
"targetname" Name
"target" Target when bomb blows up.
"killtarget" Target to kill when triggered.
COUNTER-STRIKE (1999) ENTITY
Bomb target zone.
Used in the bomb defusal mode (de_* maps).
Once the bomb explodes inside this volume, it'll trigger its targets.
*/
class func_bomb_target:CBaseTrigger
{
void(void) func_bomb_target;
virtual void(void) Respawn;
virtual void(void) touch;
};
void
func_bomb_target::touch(void)
{
player pl = (player)other;
if (!(other.flags & FL_CLIENT)) {
return;
}
if (pl.team != TEAM_T) {
return;
}
pl.gflags |= GF_BOMBZONE;
}
void
func_bomb_target::Respawn(void)
{
InitBrushTrigger();
}
void
func_bomb_target::func_bomb_target(void)
{
g_cs_bombzones++;
}