/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /*QUAKED func_bomb_target (0 .5 .8) ? "targetname" Name "target" Target when bomb blows up. "killtarget" Target to kill when triggered. COUNTER-STRIKE (1999) ENTITY Bomb target zone. Used in the bomb defusal mode (de_* maps). Once the bomb explodes inside this volume, it'll trigger its targets. */ class func_bomb_target:CBaseTrigger { void(void) func_bomb_target; virtual void(void) Respawn; virtual void(void) touch; }; void func_bomb_target::touch(void) { player pl = (player)other; if (!(other.flags & FL_CLIENT)) { return; } if (pl.team != TEAM_T) { return; } pl.gflags |= GF_BOMBZONE; } void func_bomb_target::Respawn(void) { InitBrushTrigger(); } void func_bomb_target::func_bomb_target(void) { g_cs_bombzones++; }