507 lines
8.3 KiB
Plaintext
507 lines
8.3 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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TEAM_SELECT(int n)
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{
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switch (n) {
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case 1:
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Textmenu_Call("TERRORIST_SELECT");
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break;
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case 2:
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Textmenu_Call("CT_SELECT");
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break;
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case 5:
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sendevent("JoinAuto", "");
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Textmenu_Call("");
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break;
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}
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}
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void
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TERRORIST_SELECT(int n)
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{
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switch (n) {
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case 1:
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sendevent("JoinTeam", "f", 1);
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Textmenu_Call("");
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break;
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case 2:
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sendevent("JoinTeam", "f", 2);
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Textmenu_Call("");
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break;
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case 3:
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sendevent("JoinTeam", "f", 3);
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Textmenu_Call("");
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break;
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case 4:
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sendevent("JoinTeam", "f", 4);
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Textmenu_Call("");
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break;
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case 5:
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sendevent("JoinTeam", "f", floor(random(1,5)));
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Textmenu_Call("");
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break;
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}
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}
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void
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CT_SELECT(int n)
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{
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switch (n) {
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case 1:
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sendevent("JoinTeam", "f", 5);
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Textmenu_Call("");
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break;
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case 2:
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sendevent("JoinTeam", "f", 6);
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Textmenu_Call("");
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break;
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case 3:
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sendevent("JoinTeam", "f", 7);
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Textmenu_Call("");
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break;
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case 4:
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sendevent("JoinTeam", "f", 8);
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Textmenu_Call("");
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break;
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case 5:
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sendevent("JoinTeam", "f", floor(random(1,5)));
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Textmenu_Call("");
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break;
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}
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}
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void
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BUY(int n)
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{
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player pl;
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pl = (player)pSeat->m_ePlayer;
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int inteam = getplayerkeyfloat(pl.entnum-1, "*team");
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switch (n) {
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case 1:
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Textmenu_Call(inteam == TEAM_T ? "T_BUYPISTOL" : "CT_BUYPISTOL");
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break;
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case 2:
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Textmenu_Call("BUYSHOTGUN");
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break;
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case 3:
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Textmenu_Call(inteam == TEAM_T ? "T_BUYSUBMACHINEGUN" : "CT_BUYSUBMACHINEGUN");
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break;
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case 4:
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Textmenu_Call(inteam == TEAM_T ? "T_BUYRIFLE" : "CT_BUYRIFLE");
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break;
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case 5:
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Textmenu_Call(inteam == TEAM_T ? "BUYMACHINEGUN" : "BUYMACHINEGUN");
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break;
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case 6:
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sendevent("AmmoBuyPrimary", "");
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Textmenu_Call("");
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break;
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case 7:
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sendevent("AmmoBuySecondary", "");
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Textmenu_Call("");
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break;
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case 8:
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Textmenu_Call(inteam == TEAM_T ? "DT_BUYITEM" : "DCT_BUYITEM");
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break;
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case 10:
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Textmenu_Call("");
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break;
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}
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}
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/* Equipment */
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void
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DT_BUYITEM(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyEquipment", "f", 0);
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break;
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case 2:
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sendevent("BuyEquipment", "f", 1);
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break;
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case 3:
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sendevent("BuyEquipment", "f", 2);
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break;
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case 4:
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sendevent("BuyEquipment", "f", 3);
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break;
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case 5:
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sendevent("BuyEquipment", "f", 4);
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break;
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case 7:
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sendevent("BuyEquipment", "f", 6);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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void
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DCT_BUYITEM(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyEquipment", "f", 0);
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break;
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case 2:
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sendevent("BuyEquipment", "f", 1);
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break;
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case 3:
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sendevent("BuyEquipment", "f", 2);
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break;
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case 4:
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sendevent("BuyEquipment", "f", 3);
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break;
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case 5:
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sendevent("BuyEquipment", "f", 4);
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break;
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case 6:
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sendevent("BuyEquipment", "f", 5);
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break;
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case 7:
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sendevent("BuyEquipment", "f", 6);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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/* Handguns */
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void
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T_BUYPISTOL(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_USP45);
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break;
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case 2:
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sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
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break;
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case 3:
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sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
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break;
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case 4:
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sendevent("BuyWeapon", "f", WEAPON_P228);
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break;
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case 5:
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sendevent("BuyWeapon", "f", WEAPON_ELITES);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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void
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CT_BUYPISTOL(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_USP45);
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break;
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case 2:
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sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
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break;
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case 3:
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sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
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break;
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case 4:
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sendevent("BuyWeapon", "f", WEAPON_P228);
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break;
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case 6:
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sendevent("BuyWeapon", "f", WEAPON_FIVESEVEN);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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/* Shotguns */
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void
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BUYSHOTGUN(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_M3);
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break;
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case 2:
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sendevent("BuyWeapon", "f", WEAPON_XM1014);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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/* Rifles, Sniper */
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void
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T_BUYRIFLE(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_AK47);
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break;
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case 2:
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sendevent("BuyWeapon", "f", WEAPON_SG552);
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break;
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case 5:
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sendevent("BuyWeapon", "f", WEAPON_SCOUT);
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break;
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case 6:
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sendevent("BuyWeapon", "f", WEAPON_AWP);
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break;
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case 7:
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sendevent("BuyWeapon", "f", WEAPON_G3SG1);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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void
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CT_BUYRIFLE(int n)
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{
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switch (n) {
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case 3:
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sendevent("BuyWeapon", "f", WEAPON_M4A1);
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break;
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case 4:
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sendevent("BuyWeapon", "f", WEAPON_AUG);
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break;
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case 5:
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sendevent("BuyWeapon", "f", WEAPON_SCOUT);
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break;
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case 6:
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sendevent("BuyWeapon", "f", WEAPON_AWP);
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break;
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case 7:
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sendevent("BuyWeapon", "f", WEAPON_G3SG1);
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break;
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case 8:
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sendevent("BuyWeapon", "f", WEAPON_SG550);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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/* SMGs */
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void
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T_BUYSUBMACHINEGUN(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_MP5);
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break;
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case 3:
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sendevent("BuyWeapon", "f", WEAPON_P90);
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break;
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case 4:
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sendevent("BuyWeapon", "f", WEAPON_MAC10);
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break;
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case 5:
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sendevent("BuyWeapon", "f", WEAPON_UMP45);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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void
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CT_BUYSUBMACHINEGUN(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_MP5);
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break;
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case 2:
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sendevent("BuyWeapon", "f", WEAPON_TMP);
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break;
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case 3:
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sendevent("BuyWeapon", "f", WEAPON_P90);
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break;
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case 5:
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sendevent("BuyWeapon", "f", WEAPON_UMP45);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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/* Big and heavy */
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void
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BUYMACHINEGUN(int n)
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{
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switch (n) {
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case 1:
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sendevent("BuyWeapon", "f", WEAPON_PARA);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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/* Radio */
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void
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RADIOA(int n)
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{
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switch (n) {
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case 1:
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sendevent("Radio", "f", RADIO_CT_COVERME);
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break;
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case 2:
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sendevent("Radio", "f", RADIO_TAKEPOINT);
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break;
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case 3:
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sendevent("Radio", "f", RADIO_POSITION);
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break;
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case 4:
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sendevent("Radio", "f", RADIO_REGROUP);
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break;
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case 5:
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sendevent("Radio", "f", RADIO_FOLLOWME);
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break;
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case 6:
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sendevent("Radio", "f", RADIO_FIREASSIS);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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void
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RADIOB(int n)
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{
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switch (n) {
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case 1:
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sendevent("Radio", "f", RADIO_COM_GO);
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break;
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case 2:
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sendevent("Radio", "f", RADIO_FALLBACK);
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break;
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case 3:
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sendevent("Radio", "f", RADIO_STICKTOG);
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break;
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case 4:
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sendevent("Radio", "f", RADIO_COM_GETINPOS);
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break;
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case 5:
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sendevent("Radio", "f", RADIO_STORMFRONT);
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break;
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case 6:
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sendevent("Radio", "f", RADIO_COM_REPORTIN);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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void
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RADIOC(int n)
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{
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switch (n) {
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case 1:
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sendevent("Radio", "f", RADIO_CT_AFFIRM);
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break;
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case 2:
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sendevent("Radio", "f", RADIO_CT_ENEMYS);
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break;
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case 3:
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sendevent("Radio", "f", RADIO_CT_BACKUP);
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break;
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case 4:
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sendevent("Radio", "f", RADIO_CLEAR);
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break;
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case 5:
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sendevent("Radio", "f", RADIO_CT_INPOS);
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break;
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case 6:
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sendevent("Radio", "f", RADIO_COM_REPORTIN);
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break;
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case 7:
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sendevent("Radio", "f", RADIO_BLOW);
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break;
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case 8:
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sendevent("Radio", "f", RADIO_NEGATIVE);
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break;
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case 9:
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sendevent("Radio", "f", RADIO_ENEMYDOWN);
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break;
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case 10:
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Textmenu_Call("");
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break;
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default:
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return;
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}
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Textmenu_Call("");
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}
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