nuclide/cstrike/src/client/textmenu.qc

507 lines
8.3 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void
TEAM_SELECT(int n)
{
switch (n) {
case 1:
Textmenu_Call("TERRORIST_SELECT");
break;
case 2:
Textmenu_Call("CT_SELECT");
break;
case 5:
sendevent("JoinAuto", "");
Textmenu_Call("");
break;
}
}
void
TERRORIST_SELECT(int n)
{
switch (n) {
case 1:
sendevent("JoinTeam", "f", 1);
Textmenu_Call("");
break;
case 2:
sendevent("JoinTeam", "f", 2);
Textmenu_Call("");
break;
case 3:
sendevent("JoinTeam", "f", 3);
Textmenu_Call("");
break;
case 4:
sendevent("JoinTeam", "f", 4);
Textmenu_Call("");
break;
case 5:
sendevent("JoinTeam", "f", floor(random(1,5)));
Textmenu_Call("");
break;
}
}
void
CT_SELECT(int n)
{
switch (n) {
case 1:
sendevent("JoinTeam", "f", 5);
Textmenu_Call("");
break;
case 2:
sendevent("JoinTeam", "f", 6);
Textmenu_Call("");
break;
case 3:
sendevent("JoinTeam", "f", 7);
Textmenu_Call("");
break;
case 4:
sendevent("JoinTeam", "f", 8);
Textmenu_Call("");
break;
case 5:
sendevent("JoinTeam", "f", floor(random(1,5)));
Textmenu_Call("");
break;
}
}
void
BUY(int n)
{
player pl;
pl = (player)pSeat->m_ePlayer;
int inteam = getplayerkeyfloat(pl.entnum-1, "*team");
switch (n) {
case 1:
Textmenu_Call(inteam == TEAM_T ? "T_BUYPISTOL" : "CT_BUYPISTOL");
break;
case 2:
Textmenu_Call("BUYSHOTGUN");
break;
case 3:
Textmenu_Call(inteam == TEAM_T ? "T_BUYSUBMACHINEGUN" : "CT_BUYSUBMACHINEGUN");
break;
case 4:
Textmenu_Call(inteam == TEAM_T ? "T_BUYRIFLE" : "CT_BUYRIFLE");
break;
case 5:
Textmenu_Call(inteam == TEAM_T ? "BUYMACHINEGUN" : "BUYMACHINEGUN");
break;
case 6:
sendevent("AmmoBuyPrimary", "");
Textmenu_Call("");
break;
case 7:
sendevent("AmmoBuySecondary", "");
Textmenu_Call("");
break;
case 8:
Textmenu_Call(inteam == TEAM_T ? "DT_BUYITEM" : "DCT_BUYITEM");
break;
case 10:
Textmenu_Call("");
break;
}
}
/* Equipment */
void
DT_BUYITEM(int n)
{
switch (n) {
case 1:
sendevent("BuyEquipment", "f", 0);
break;
case 2:
sendevent("BuyEquipment", "f", 1);
break;
case 3:
sendevent("BuyEquipment", "f", 2);
break;
case 4:
sendevent("BuyEquipment", "f", 3);
break;
case 5:
sendevent("BuyEquipment", "f", 4);
break;
case 7:
sendevent("BuyEquipment", "f", 6);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
void
DCT_BUYITEM(int n)
{
switch (n) {
case 1:
sendevent("BuyEquipment", "f", 0);
break;
case 2:
sendevent("BuyEquipment", "f", 1);
break;
case 3:
sendevent("BuyEquipment", "f", 2);
break;
case 4:
sendevent("BuyEquipment", "f", 3);
break;
case 5:
sendevent("BuyEquipment", "f", 4);
break;
case 6:
sendevent("BuyEquipment", "f", 5);
break;
case 7:
sendevent("BuyEquipment", "f", 6);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
/* Handguns */
void
T_BUYPISTOL(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_USP45);
break;
case 2:
sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
break;
case 3:
sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
break;
case 4:
sendevent("BuyWeapon", "f", WEAPON_P228);
break;
case 5:
sendevent("BuyWeapon", "f", WEAPON_ELITES);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
void
CT_BUYPISTOL(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_USP45);
break;
case 2:
sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
break;
case 3:
sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
break;
case 4:
sendevent("BuyWeapon", "f", WEAPON_P228);
break;
case 6:
sendevent("BuyWeapon", "f", WEAPON_FIVESEVEN);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
/* Shotguns */
void
BUYSHOTGUN(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_M3);
break;
case 2:
sendevent("BuyWeapon", "f", WEAPON_XM1014);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
/* Rifles, Sniper */
void
T_BUYRIFLE(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_AK47);
break;
case 2:
sendevent("BuyWeapon", "f", WEAPON_SG552);
break;
case 5:
sendevent("BuyWeapon", "f", WEAPON_SCOUT);
break;
case 6:
sendevent("BuyWeapon", "f", WEAPON_AWP);
break;
case 7:
sendevent("BuyWeapon", "f", WEAPON_G3SG1);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
void
CT_BUYRIFLE(int n)
{
switch (n) {
case 3:
sendevent("BuyWeapon", "f", WEAPON_M4A1);
break;
case 4:
sendevent("BuyWeapon", "f", WEAPON_AUG);
break;
case 5:
sendevent("BuyWeapon", "f", WEAPON_SCOUT);
break;
case 6:
sendevent("BuyWeapon", "f", WEAPON_AWP);
break;
case 7:
sendevent("BuyWeapon", "f", WEAPON_G3SG1);
break;
case 8:
sendevent("BuyWeapon", "f", WEAPON_SG550);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
/* SMGs */
void
T_BUYSUBMACHINEGUN(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_MP5);
break;
case 3:
sendevent("BuyWeapon", "f", WEAPON_P90);
break;
case 4:
sendevent("BuyWeapon", "f", WEAPON_MAC10);
break;
case 5:
sendevent("BuyWeapon", "f", WEAPON_UMP45);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
void
CT_BUYSUBMACHINEGUN(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_MP5);
break;
case 2:
sendevent("BuyWeapon", "f", WEAPON_TMP);
break;
case 3:
sendevent("BuyWeapon", "f", WEAPON_P90);
break;
case 5:
sendevent("BuyWeapon", "f", WEAPON_UMP45);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
/* Big and heavy */
void
BUYMACHINEGUN(int n)
{
switch (n) {
case 1:
sendevent("BuyWeapon", "f", WEAPON_PARA);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
/* Radio */
void
RADIOA(int n)
{
switch (n) {
case 1:
sendevent("Radio", "f", RADIO_CT_COVERME);
break;
case 2:
sendevent("Radio", "f", RADIO_TAKEPOINT);
break;
case 3:
sendevent("Radio", "f", RADIO_POSITION);
break;
case 4:
sendevent("Radio", "f", RADIO_REGROUP);
break;
case 5:
sendevent("Radio", "f", RADIO_FOLLOWME);
break;
case 6:
sendevent("Radio", "f", RADIO_FIREASSIS);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
void
RADIOB(int n)
{
switch (n) {
case 1:
sendevent("Radio", "f", RADIO_COM_GO);
break;
case 2:
sendevent("Radio", "f", RADIO_FALLBACK);
break;
case 3:
sendevent("Radio", "f", RADIO_STICKTOG);
break;
case 4:
sendevent("Radio", "f", RADIO_COM_GETINPOS);
break;
case 5:
sendevent("Radio", "f", RADIO_STORMFRONT);
break;
case 6:
sendevent("Radio", "f", RADIO_COM_REPORTIN);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}
void
RADIOC(int n)
{
switch (n) {
case 1:
sendevent("Radio", "f", RADIO_CT_AFFIRM);
break;
case 2:
sendevent("Radio", "f", RADIO_CT_ENEMYS);
break;
case 3:
sendevent("Radio", "f", RADIO_CT_BACKUP);
break;
case 4:
sendevent("Radio", "f", RADIO_CLEAR);
break;
case 5:
sendevent("Radio", "f", RADIO_CT_INPOS);
break;
case 6:
sendevent("Radio", "f", RADIO_COM_REPORTIN);
break;
case 7:
sendevent("Radio", "f", RADIO_BLOW);
break;
case 8:
sendevent("Radio", "f", RADIO_NEGATIVE);
break;
case 9:
sendevent("Radio", "f", RADIO_ENEMYDOWN);
break;
case 10:
Textmenu_Call("");
break;
default:
return;
}
Textmenu_Call("");
}