/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void TEAM_SELECT(int n) { switch (n) { case 1: Textmenu_Call("TERRORIST_SELECT"); break; case 2: Textmenu_Call("CT_SELECT"); break; case 5: sendevent("JoinAuto", ""); Textmenu_Call(""); break; } } void TERRORIST_SELECT(int n) { switch (n) { case 1: sendevent("JoinTeam", "f", 1); Textmenu_Call(""); break; case 2: sendevent("JoinTeam", "f", 2); Textmenu_Call(""); break; case 3: sendevent("JoinTeam", "f", 3); Textmenu_Call(""); break; case 4: sendevent("JoinTeam", "f", 4); Textmenu_Call(""); break; case 5: sendevent("JoinTeam", "f", floor(random(1,5))); Textmenu_Call(""); break; } } void CT_SELECT(int n) { switch (n) { case 1: sendevent("JoinTeam", "f", 5); Textmenu_Call(""); break; case 2: sendevent("JoinTeam", "f", 6); Textmenu_Call(""); break; case 3: sendevent("JoinTeam", "f", 7); Textmenu_Call(""); break; case 4: sendevent("JoinTeam", "f", 8); Textmenu_Call(""); break; case 5: sendevent("JoinTeam", "f", floor(random(1,5))); Textmenu_Call(""); break; } } void BUY(int n) { player pl; pl = (player)pSeat->m_ePlayer; int inteam = getplayerkeyfloat(pl.entnum-1, "*team"); switch (n) { case 1: Textmenu_Call(inteam == TEAM_T ? "T_BUYPISTOL" : "CT_BUYPISTOL"); break; case 2: Textmenu_Call("BUYSHOTGUN"); break; case 3: Textmenu_Call(inteam == TEAM_T ? "T_BUYSUBMACHINEGUN" : "CT_BUYSUBMACHINEGUN"); break; case 4: Textmenu_Call(inteam == TEAM_T ? "T_BUYRIFLE" : "CT_BUYRIFLE"); break; case 5: Textmenu_Call(inteam == TEAM_T ? "BUYMACHINEGUN" : "BUYMACHINEGUN"); break; case 6: sendevent("AmmoBuyPrimary", ""); Textmenu_Call(""); break; case 7: sendevent("AmmoBuySecondary", ""); Textmenu_Call(""); break; case 8: Textmenu_Call(inteam == TEAM_T ? "DT_BUYITEM" : "DCT_BUYITEM"); break; case 10: Textmenu_Call(""); break; } } /* Equipment */ void DT_BUYITEM(int n) { switch (n) { case 1: sendevent("BuyEquipment", "f", 0); break; case 2: sendevent("BuyEquipment", "f", 1); break; case 3: sendevent("BuyEquipment", "f", 2); break; case 4: sendevent("BuyEquipment", "f", 3); break; case 5: sendevent("BuyEquipment", "f", 4); break; case 7: sendevent("BuyEquipment", "f", 6); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } void DCT_BUYITEM(int n) { switch (n) { case 1: sendevent("BuyEquipment", "f", 0); break; case 2: sendevent("BuyEquipment", "f", 1); break; case 3: sendevent("BuyEquipment", "f", 2); break; case 4: sendevent("BuyEquipment", "f", 3); break; case 5: sendevent("BuyEquipment", "f", 4); break; case 6: sendevent("BuyEquipment", "f", 5); break; case 7: sendevent("BuyEquipment", "f", 6); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } /* Handguns */ void T_BUYPISTOL(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_USP45); break; case 2: sendevent("BuyWeapon", "f", WEAPON_GLOCK18); break; case 3: sendevent("BuyWeapon", "f", WEAPON_DEAGLE); break; case 4: sendevent("BuyWeapon", "f", WEAPON_P228); break; case 5: sendevent("BuyWeapon", "f", WEAPON_ELITES); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } void CT_BUYPISTOL(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_USP45); break; case 2: sendevent("BuyWeapon", "f", WEAPON_GLOCK18); break; case 3: sendevent("BuyWeapon", "f", WEAPON_DEAGLE); break; case 4: sendevent("BuyWeapon", "f", WEAPON_P228); break; case 6: sendevent("BuyWeapon", "f", WEAPON_FIVESEVEN); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } /* Shotguns */ void BUYSHOTGUN(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_M3); break; case 2: sendevent("BuyWeapon", "f", WEAPON_XM1014); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } /* Rifles, Sniper */ void T_BUYRIFLE(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_AK47); break; case 2: sendevent("BuyWeapon", "f", WEAPON_SG552); break; case 5: sendevent("BuyWeapon", "f", WEAPON_SCOUT); break; case 6: sendevent("BuyWeapon", "f", WEAPON_AWP); break; case 7: sendevent("BuyWeapon", "f", WEAPON_G3SG1); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } void CT_BUYRIFLE(int n) { switch (n) { case 3: sendevent("BuyWeapon", "f", WEAPON_M4A1); break; case 4: sendevent("BuyWeapon", "f", WEAPON_AUG); break; case 5: sendevent("BuyWeapon", "f", WEAPON_SCOUT); break; case 6: sendevent("BuyWeapon", "f", WEAPON_AWP); break; case 7: sendevent("BuyWeapon", "f", WEAPON_G3SG1); break; case 8: sendevent("BuyWeapon", "f", WEAPON_SG550); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } /* SMGs */ void T_BUYSUBMACHINEGUN(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_MP5); break; case 3: sendevent("BuyWeapon", "f", WEAPON_P90); break; case 4: sendevent("BuyWeapon", "f", WEAPON_MAC10); break; case 5: sendevent("BuyWeapon", "f", WEAPON_UMP45); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } void CT_BUYSUBMACHINEGUN(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_MP5); break; case 2: sendevent("BuyWeapon", "f", WEAPON_TMP); break; case 3: sendevent("BuyWeapon", "f", WEAPON_P90); break; case 5: sendevent("BuyWeapon", "f", WEAPON_UMP45); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } /* Big and heavy */ void BUYMACHINEGUN(int n) { switch (n) { case 1: sendevent("BuyWeapon", "f", WEAPON_PARA); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } /* Radio */ void RADIOA(int n) { switch (n) { case 1: sendevent("Radio", "f", RADIO_CT_COVERME); break; case 2: sendevent("Radio", "f", RADIO_TAKEPOINT); break; case 3: sendevent("Radio", "f", RADIO_POSITION); break; case 4: sendevent("Radio", "f", RADIO_REGROUP); break; case 5: sendevent("Radio", "f", RADIO_FOLLOWME); break; case 6: sendevent("Radio", "f", RADIO_FIREASSIS); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } void RADIOB(int n) { switch (n) { case 1: sendevent("Radio", "f", RADIO_COM_GO); break; case 2: sendevent("Radio", "f", RADIO_FALLBACK); break; case 3: sendevent("Radio", "f", RADIO_STICKTOG); break; case 4: sendevent("Radio", "f", RADIO_COM_GETINPOS); break; case 5: sendevent("Radio", "f", RADIO_STORMFRONT); break; case 6: sendevent("Radio", "f", RADIO_COM_REPORTIN); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); } void RADIOC(int n) { switch (n) { case 1: sendevent("Radio", "f", RADIO_CT_AFFIRM); break; case 2: sendevent("Radio", "f", RADIO_CT_ENEMYS); break; case 3: sendevent("Radio", "f", RADIO_CT_BACKUP); break; case 4: sendevent("Radio", "f", RADIO_CLEAR); break; case 5: sendevent("Radio", "f", RADIO_CT_INPOS); break; case 6: sendevent("Radio", "f", RADIO_COM_REPORTIN); break; case 7: sendevent("Radio", "f", RADIO_BLOW); break; case 8: sendevent("Radio", "f", RADIO_NEGATIVE); break; case 9: sendevent("Radio", "f", RADIO_ENEMYDOWN); break; case 10: Textmenu_Call(""); break; default: return; } Textmenu_Call(""); }