78 lines
1.7 KiB
C
78 lines
1.7 KiB
C
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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/* pre-calculated sprite definitions */
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float spr_health[4] = {
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48 / 256, // pos x
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25 / 256, // pos u
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24 / 256, // size x
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24 / 256 // size y
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};
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float spr_suit1[4] = {
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0 / 256, // pos x
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25 / 256, // pos u
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24 / 256, // size x
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24 / 256 // size y
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};
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float spr_suit2[4] = {
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24 / 256, // pos x
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25 / 256, // pos u
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24 / 256, // size x
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24 / 256 // size y
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};
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float spr_suit3[4] = {
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0 / 256, // pos x
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124 / 256, // pos u
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24 / 256, // size x
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24 / 256 // size y
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};
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float spr_suit4[4] = {
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24 / 256, // pos x
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124 / 256, // pos u
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24 / 256, // size x
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24 / 256 // size y
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};
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float spr_flash1[4] = {
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160 / 256, // pos x
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24 / 256, // pos u
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32 / 256, // size x
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32 / 256 // size y
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};
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float spr_flash2[4] = {
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112 / 256, // pos x
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24 / 256, // pos u
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48 / 256, // size x
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32 / 256 // size y
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};
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string
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HUD_GetChatColorHEX(float fTeam)
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{
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if (fTeam == TEAM_CT) {
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return "^x7AC";
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} else if (fTeam == TEAM_T) {
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return "^xC33";
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} else {
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return "^xCCC";
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}
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}
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