/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ /* pre-calculated sprite definitions */ float spr_health[4] = { 48 / 256, // pos x 25 / 256, // pos u 24 / 256, // size x 24 / 256 // size y }; float spr_suit1[4] = { 0 / 256, // pos x 25 / 256, // pos u 24 / 256, // size x 24 / 256 // size y }; float spr_suit2[4] = { 24 / 256, // pos x 25 / 256, // pos u 24 / 256, // size x 24 / 256 // size y }; float spr_suit3[4] = { 0 / 256, // pos x 124 / 256, // pos u 24 / 256, // size x 24 / 256 // size y }; float spr_suit4[4] = { 24 / 256, // pos x 124 / 256, // pos u 24 / 256, // size x 24 / 256 // size y }; float spr_flash1[4] = { 160 / 256, // pos x 24 / 256, // pos u 32 / 256, // size x 32 / 256 // size y }; float spr_flash2[4] = { 112 / 256, // pos x 24 / 256, // pos u 48 / 256, // size x 32 / 256 // size y }; string HUD_GetChatColorHEX(float fTeam) { if (fTeam == TEAM_CT) { return "^x7AC"; } else if (fTeam == TEAM_T) { return "^xC33"; } else { return "^xCCC"; } }