205 lines
4.7 KiB
Plaintext
205 lines
4.7 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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int
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Game_ConsoleCommand(void)
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{
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switch(argv(0)) {
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case "chooseteam":
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Textmenu_Call("TEAM_SELECT");
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break;
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case "buy":
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Textmenu_Call("BUY");
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break;
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case "radio1":
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Textmenu_Call("RADIOA");
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break;
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case "radio2":
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Textmenu_Call("RADIOB");
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break;
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case "radio3":
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Textmenu_Call("RADIOC");
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break;
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case "nightvision":
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/*Nightvision_Toggle();*/
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break;
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case "drop":
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sendevent("DropWeapon", "");
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break;
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case "glock":
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sendevent("BuyWeapon", "f", WEAPON_GLOCK18);
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break;
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case "usp":
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sendevent("BuyWeapon", "f", WEAPON_USP45);
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break;
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case "p228":
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sendevent("BuyWeapon", "f", WEAPON_P228);
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break;
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case "deagle":
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sendevent("BuyWeapon", "f", WEAPON_DEAGLE);
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break;
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case "fn57":
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sendevent("BuyWeapon", "f", WEAPON_FIVESEVEN);
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break;
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case "elites":
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sendevent("BuyWeapon", "f", WEAPON_ELITES);
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break;
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case "m3":
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sendevent("BuyWeapon", "f", WEAPON_M3);
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break;
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case "xm1014":
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sendevent("BuyWeapon", "f", WEAPON_XM1014);
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break;
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case "tmp":
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sendevent("BuyWeapon", "f", WEAPON_TMP);
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break;
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case "mac10":
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sendevent("BuyWeapon", "f", WEAPON_MAC10);
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break;
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case "mp5":
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sendevent("BuyWeapon", "f", WEAPON_MP5);
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break;
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case "ump45":
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sendevent("BuyWeapon", "f", WEAPON_UMP45);
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break;
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case "p90":
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sendevent("BuyWeapon", "f", WEAPON_P90);
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break;
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case "ak47":
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sendevent("BuyWeapon", "f", WEAPON_AK47);
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break;
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case "m4a1":
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sendevent("BuyWeapon", "f", WEAPON_M4A1);
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break;
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case "sg552":
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sendevent("BuyWeapon", "f", WEAPON_SG552);
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break;
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case "aug":
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sendevent("BuyWeapon", "f", WEAPON_AUG);
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break;
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case "scout":
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sendevent("BuyWeapon", "f", WEAPON_SCOUT);
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break;
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case "sg550":
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sendevent("BuyWeapon", "f", WEAPON_SG550);
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break;
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case "awp":
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sendevent("BuyWeapon", "f", WEAPON_AWP);
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break;
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case "g3sg1":
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sendevent("BuyWeapon", "f", WEAPON_G3SG1);
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break;
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case "m249":
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sendevent("BuyWeapon", "f", WEAPON_PARA);
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break;
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case "buyammo1":
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case "primammo":
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sendevent("AmmoBuyPrimary", "");
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break;
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case "buyammo2":
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case "secammo":
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sendevent("AmmoBuySecondary", "");
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break;
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case "vest":
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sendevent("BuyEquipment", "f", 0);
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break;
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case "vesthelm":
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sendevent("BuyEquipment", "f", 1);
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break;
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case "flash":
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sendevent("BuyEquipment", "f", 2);
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break;
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case "hegren":
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sendevent("BuyEquipment", "f", 3);
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break;
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case "vsgren":
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sendevent("BuyEquipment", "f", 4);
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break;
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case "defuser":
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sendevent("BuyEquipment", "f", 5);
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break;
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case "nvg":
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sendevent("BuyEquipment", "f", 6);
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break;
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case "coverme":
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sendevent("Radio", "f", RADIO_CT_COVERME);
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break;
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case "takepoint":
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sendevent("Radio", "f", RADIO_CT_POINT);
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break;
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case "takepoint":
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sendevent("Radio", "f", RADIO_POSITION);
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break;
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case "regroup":
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sendevent("Radio", "f", RADIO_REGROUP);
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break;
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case "followme":
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sendevent("Radio", "f", RADIO_FOLLOWME);
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break;
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case "takingfire":
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sendevent("Radio", "f", RADIO_FIREASSIS);
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break;
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case "go":
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sendevent("Radio", "f", RADIO_GO);
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break;
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case "fallback":
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sendevent("Radio", "f", RADIO_FALLBACK);
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break;
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case "sticktog":
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sendevent("Radio", "f", RADIO_STICKTOG);
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break;
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case "getinpos":
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sendevent("Radio", "f", RADIO_COM_GETINPOS);
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break;
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case "stormfront":
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sendevent("Radio", "f", RADIO_STORMFRONT);
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break;
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case "report":
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sendevent("Radio", "f", RADIO_COM_REPORTIN);
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break;
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case "roger":
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sendevent("Radio", "f", RADIO_ROGER);
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break;
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case "enemyspot":
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sendevent("Radio", "f", RADIO_CT_ENEMYS);
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break;
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case "needbackup":
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sendevent("Radio", "f", RADIO_CT_BACKUP);
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break;
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case "sectorclear":
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sendevent("Radio", "f", RADIO_CLEAR);
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break;
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case "inposition":
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sendevent("Radio", "f", RADIO_CT_INPOS);
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break;
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case "reportingin":
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sendevent("Radio", "f", RADIO_CT_REPORTINGIN);
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break;
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case "getout":
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sendevent("Radio", "f", RADIO_GETOUT);
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break;
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case "negative":
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sendevent("Radio", "f", RADIO_NEGATIVE);
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break;
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case "enemydown":
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sendevent("Radio", "f", RADIO_ENEMYDOWN);
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break;
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default:
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return FALSE;
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}
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return TRUE;
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}
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