/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ int Game_ConsoleCommand(void) { switch(argv(0)) { case "chooseteam": Textmenu_Call("TEAM_SELECT"); break; case "buy": Textmenu_Call("BUY"); break; case "radio1": Textmenu_Call("RADIOA"); break; case "radio2": Textmenu_Call("RADIOB"); break; case "radio3": Textmenu_Call("RADIOC"); break; case "nightvision": /*Nightvision_Toggle();*/ break; case "drop": sendevent("DropWeapon", ""); break; case "glock": sendevent("BuyWeapon", "f", WEAPON_GLOCK18); break; case "usp": sendevent("BuyWeapon", "f", WEAPON_USP45); break; case "p228": sendevent("BuyWeapon", "f", WEAPON_P228); break; case "deagle": sendevent("BuyWeapon", "f", WEAPON_DEAGLE); break; case "fn57": sendevent("BuyWeapon", "f", WEAPON_FIVESEVEN); break; case "elites": sendevent("BuyWeapon", "f", WEAPON_ELITES); break; case "m3": sendevent("BuyWeapon", "f", WEAPON_M3); break; case "xm1014": sendevent("BuyWeapon", "f", WEAPON_XM1014); break; case "tmp": sendevent("BuyWeapon", "f", WEAPON_TMP); break; case "mac10": sendevent("BuyWeapon", "f", WEAPON_MAC10); break; case "mp5": sendevent("BuyWeapon", "f", WEAPON_MP5); break; case "ump45": sendevent("BuyWeapon", "f", WEAPON_UMP45); break; case "p90": sendevent("BuyWeapon", "f", WEAPON_P90); break; case "ak47": sendevent("BuyWeapon", "f", WEAPON_AK47); break; case "m4a1": sendevent("BuyWeapon", "f", WEAPON_M4A1); break; case "sg552": sendevent("BuyWeapon", "f", WEAPON_SG552); break; case "aug": sendevent("BuyWeapon", "f", WEAPON_AUG); break; case "scout": sendevent("BuyWeapon", "f", WEAPON_SCOUT); break; case "sg550": sendevent("BuyWeapon", "f", WEAPON_SG550); break; case "awp": sendevent("BuyWeapon", "f", WEAPON_AWP); break; case "g3sg1": sendevent("BuyWeapon", "f", WEAPON_G3SG1); break; case "m249": sendevent("BuyWeapon", "f", WEAPON_PARA); break; case "buyammo1": case "primammo": sendevent("AmmoBuyPrimary", ""); break; case "buyammo2": case "secammo": sendevent("AmmoBuySecondary", ""); break; case "vest": sendevent("BuyEquipment", "f", 0); break; case "vesthelm": sendevent("BuyEquipment", "f", 1); break; case "flash": sendevent("BuyEquipment", "f", 2); break; case "hegren": sendevent("BuyEquipment", "f", 3); break; case "vsgren": sendevent("BuyEquipment", "f", 4); break; case "defuser": sendevent("BuyEquipment", "f", 5); break; case "nvg": sendevent("BuyEquipment", "f", 6); break; case "coverme": sendevent("Radio", "f", RADIO_CT_COVERME); break; case "takepoint": sendevent("Radio", "f", RADIO_CT_POINT); break; case "takepoint": sendevent("Radio", "f", RADIO_POSITION); break; case "regroup": sendevent("Radio", "f", RADIO_REGROUP); break; case "followme": sendevent("Radio", "f", RADIO_FOLLOWME); break; case "takingfire": sendevent("Radio", "f", RADIO_FIREASSIS); break; case "go": sendevent("Radio", "f", RADIO_GO); break; case "fallback": sendevent("Radio", "f", RADIO_FALLBACK); break; case "sticktog": sendevent("Radio", "f", RADIO_STICKTOG); break; case "getinpos": sendevent("Radio", "f", RADIO_COM_GETINPOS); break; case "stormfront": sendevent("Radio", "f", RADIO_STORMFRONT); break; case "report": sendevent("Radio", "f", RADIO_COM_REPORTIN); break; case "roger": sendevent("Radio", "f", RADIO_ROGER); break; case "enemyspot": sendevent("Radio", "f", RADIO_CT_ENEMYS); break; case "needbackup": sendevent("Radio", "f", RADIO_CT_BACKUP); break; case "sectorclear": sendevent("Radio", "f", RADIO_CLEAR); break; case "inposition": sendevent("Radio", "f", RADIO_CT_INPOS); break; case "reportingin": sendevent("Radio", "f", RADIO_CT_REPORTINGIN); break; case "getout": sendevent("Radio", "f", RADIO_GETOUT); break; case "negative": sendevent("Radio", "f", RADIO_NEGATIVE); break; case "enemydown": sendevent("Radio", "f", RADIO_ENEMYDOWN); break; default: return FALSE; } return TRUE; }