83 lines
1.9 KiB
Plaintext
83 lines
1.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void item_pickup::touch(void)
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{
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if (other.classname != "player") {
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return;
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}
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/* don't remove if AddItem fails */
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if (Weapons_AddItem((player)other, id, m_iClip) == FALSE) {
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return;
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}
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Logging_Pickup(other, this, __NULL__);
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UseTargets(other, TRIG_TOGGLE, m_flDelay);
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if (real_owner || m_iWasDropped == 1 || cvar("sv_playerslots") == 1) {
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remove(self);
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} else {
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Hide();
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think = Respawn;
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nextthink = time + 30.0f;
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}
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}
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void item_pickup::SetItem(int i)
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{
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id = i;
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m_oldModel = Weapons_GetWorldmodel(id);
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SetModel(m_oldModel);
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}
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void item_pickup::SetFloating(int i)
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{
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m_bFloating = rint(bound(0, m_bFloating, 1));
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}
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void item_pickup::Respawn(void)
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{
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SetSolid(SOLID_TRIGGER);
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SetOrigin(m_oldOrigin);
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/* At some points, the item id might not yet be set */
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if (m_oldModel) {
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SetModel(m_oldModel);
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}
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SetSize([-16,-16,0], [16,16,16]);
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think = __NULL__;
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nextthink = -1;
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if (!m_iWasDropped && cvar("sv_playerslots") > 1) {
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m_iClip = -1;
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}
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if (!m_bFloating) {
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droptofloor();
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SetMovetype(MOVETYPE_TOSS);
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}
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}
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void item_pickup::item_pickup(void)
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{
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CBaseTrigger::CBaseTrigger();
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Respawn();
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}
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