nuclide/base/src/server/items.qc

83 lines
1.9 KiB
Plaintext

/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
void item_pickup::touch(void)
{
if (other.classname != "player") {
return;
}
/* don't remove if AddItem fails */
if (Weapons_AddItem((player)other, id, m_iClip) == FALSE) {
return;
}
Logging_Pickup(other, this, __NULL__);
UseTargets(other, TRIG_TOGGLE, m_flDelay);
if (real_owner || m_iWasDropped == 1 || cvar("sv_playerslots") == 1) {
remove(self);
} else {
Hide();
think = Respawn;
nextthink = time + 30.0f;
}
}
void item_pickup::SetItem(int i)
{
id = i;
m_oldModel = Weapons_GetWorldmodel(id);
SetModel(m_oldModel);
}
void item_pickup::SetFloating(int i)
{
m_bFloating = rint(bound(0, m_bFloating, 1));
}
void item_pickup::Respawn(void)
{
SetSolid(SOLID_TRIGGER);
SetOrigin(m_oldOrigin);
/* At some points, the item id might not yet be set */
if (m_oldModel) {
SetModel(m_oldModel);
}
SetSize([-16,-16,0], [16,16,16]);
think = __NULL__;
nextthink = -1;
if (!m_iWasDropped && cvar("sv_playerslots") > 1) {
m_iClip = -1;
}
if (!m_bFloating) {
droptofloor();
SetMovetype(MOVETYPE_TOSS);
}
}
void item_pickup::item_pickup(void)
{
CBaseTrigger::CBaseTrigger();
Respawn();
}