/* * Copyright (c) 2016-2020 Marco Hladik * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ void item_pickup::touch(void) { if (other.classname != "player") { return; } /* don't remove if AddItem fails */ if (Weapons_AddItem((player)other, id, m_iClip) == FALSE) { return; } Logging_Pickup(other, this, __NULL__); UseTargets(other, TRIG_TOGGLE, m_flDelay); if (real_owner || m_iWasDropped == 1 || cvar("sv_playerslots") == 1) { remove(self); } else { Hide(); think = Respawn; nextthink = time + 30.0f; } } void item_pickup::SetItem(int i) { id = i; m_oldModel = Weapons_GetWorldmodel(id); SetModel(m_oldModel); } void item_pickup::SetFloating(int i) { m_bFloating = rint(bound(0, m_bFloating, 1)); } void item_pickup::Respawn(void) { SetSolid(SOLID_TRIGGER); SetOrigin(m_oldOrigin); /* At some points, the item id might not yet be set */ if (m_oldModel) { SetModel(m_oldModel); } SetSize([-16,-16,0], [16,16,16]); think = __NULL__; nextthink = -1; if (!m_iWasDropped && cvar("sv_playerslots") > 1) { m_iClip = -1; } if (!m_bFloating) { droptofloor(); SetMovetype(MOVETYPE_TOSS); } } void item_pickup::item_pickup(void) { CBaseTrigger::CBaseTrigger(); Respawn(); }