77 lines
1.8 KiB
Plaintext
77 lines
1.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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class VGUIView:VGUIWidget
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{
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public:
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void VGUIView(void);
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/* overrides */
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virtual void Add(VGUIWidget);
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virtual void Draw(void);
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virtual bool Input(float, float, float, float);
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};
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void
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VGUIView::VGUIView(void)
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{
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}
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void
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VGUIView::Add(VGUIWidget wNew)
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{
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VGUIWidget wNext = this;
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VGUIWidget wParent;
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do {
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wParent = wNext;
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wNext = wNext.m_children;
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} while (wNext);
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wParent.m_children = wNew;
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wNew.m_parent = this;
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}
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void VGUIView::Draw(void)
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{
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VGUIWidget wNext = this;
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g_vguiWidgetCount = 0;
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do {
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wNext = wNext.m_children;
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if (wNext && wNext.Visible() && wNext.m_parent.Visible()) {
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g_vguiWidgetCount++;
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wNext.Draw();
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}
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} while (wNext);
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}
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bool VGUIView::Input (float flEVType, float flKey, float flChar, float flDevID)
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{
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float ret = false;
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VGUIWidget wNext = this;
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do {
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wNext = wNext.m_children;
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if (wNext && wNext.Visible() && wNext.m_parent.Visible()) {
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ret = wNext.Input(flEVType, flKey, flChar, flDevID);
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}
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if (ret == true)
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return true;
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} while (wNext);
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return (ret);
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}
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