/* * Copyright (c) 2016-2022 Vera Visions LLC. * * Permission to use, copy, modify, and distribute this software for any * purpose with or without fee is hereby granted, provided that the above * copyright notice and this permission notice appear in all copies. * * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES * WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER * IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING * OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. */ class VGUIView:VGUIWidget { public: void VGUIView(void); /* overrides */ virtual void Add(VGUIWidget); virtual void Draw(void); virtual bool Input(float, float, float, float); }; void VGUIView::VGUIView(void) { } void VGUIView::Add(VGUIWidget wNew) { VGUIWidget wNext = this; VGUIWidget wParent; do { wParent = wNext; wNext = wNext.m_children; } while (wNext); wParent.m_children = wNew; wNew.m_parent = this; } void VGUIView::Draw(void) { VGUIWidget wNext = this; g_vguiWidgetCount = 0; do { wNext = wNext.m_children; if (wNext && wNext.Visible() && wNext.m_parent.Visible()) { g_vguiWidgetCount++; wNext.Draw(); } } while (wNext); } bool VGUIView::Input (float flEVType, float flKey, float flChar, float flDevID) { float ret = false; VGUIWidget wNext = this; do { wNext = wNext.m_children; if (wNext && wNext.Visible() && wNext.m_parent.Visible()) { ret = wNext.Input(flEVType, flKey, flChar, flDevID); } if (ret == true) return true; } while (wNext); return (ret); }