nuclide/src/client/vgui.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
CUIWidget g_uiDesktop;
void
VGUI_Init(void)
{
UISystem_Init();
g_uiDesktop = spawn(CUIWidget);
g_uiDesktop.FlagAdd(1);
}
int
VGUI_Draw(void)
{
g_uiDesktop.Draw();
return (1);
}
bool
VGUI_Input(float flEvType, float flScanX, float flCharY, float flDevID)
{
return g_uiDesktop.Input(flEvType, flScanX, flCharY, flDevID);
}
void
VGUI_Reposition(void)
{
CUIWidget wNext = g_uiDesktop;
do {
wNext = wNext.m_next;
if (wNext && wNext.Reposition) {
wNext.Reposition();
}
} while (wNext);
}