nuclide/src/client/entities.qc

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/*
* Copyright (c) 2016-2023 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* TODO: needs to be made consistent across all entities. */
void
Entity_EntityUpdate(float type, float new)
{
switch (type) {
case ENT_ENTITY:
NSENTITY_READENTITY(NSEntity, new)
break;
case ENT_ENTITYRENDERABLE:
NSENTITY_READENTITY(NSRenderableEntity, new)
break;
case ENT_SURFPROP:
NSENTITY_READENTITY(NSSurfacePropEntity, new)
break;
case ENT_BEAM:
NSENTITY_READENTITY(env_beam, new)
break;
case ENT_FUNNEL:
NSENTITY_READENTITY(env_funnel, new)
break;
case ENT_SMOKER:
NSENTITY_READENTITY(env_smoker, new)
break;
case ENT_LASER:
NSENTITY_READENTITY(env_laser, new)
break;
case ENT_PHYSICS:
NSENTITY_READENTITY(NSPhysicsEntity, new)
break;
case ENT_MONSTER:
NSENTITY_READENTITY(NSMonster, new)
self.customphysics = Empty;
break;
case ENT_TALKMONSTER:
NSENTITY_READENTITY(NSTalkMonster, new)
self.customphysics = Empty;
break;
case ENT_SPEAKER:
NSENTITY_READENTITY(speaker, new)
self.customphysics = Empty;
break;
case ENT_TRACKTRAIN:
NSENTITY_READENTITY(func_tracktrain, new)
break;
case ENT_VEHICLE:
NSENTITY_READENTITY(NSVehicle, new)
break;
case ENT_PORTAL:
NSENTITY_READENTITY(NSPortal, new)
break;
case ENT_VEH_BRUSH:
NSENTITY_READENTITY(func_vehicle, new)
break;
case ENT_VEH_TANKMORTAR:
NSENTITY_READENTITY(func_tankmortar, new)
break;
case ENT_VEH_4WHEEL:
NSENTITY_READENTITY(prop_vehicle_driveable, new)
break;
case ENT_PLAYER:
NSClientPlayer pl = (NSClientPlayer)self;
/* splitscreen */
CSQC_UpdateSeat();
self.customphysics = Empty;
Predict_EntityUpdate(pl, new);
/* any differences in things that are read below are now
officially from prediction misses. */
float a = readfloat();
pl.ReceiveEntity(new, a);
break;
case ENT_SPECTATOR:
Spectator_ReadEntity(new);
break;
case ENT_SPRITE:
NSENTITY_READENTITY(env_sprite, new)
break;
case ENT_GLOW:
NSENTITY_READENTITY(env_glow, new)
break;
case ENT_SPRAY:
Spray_Parse();
break;
case ENT_DECAL:
Decal_Parse();
break;
case ENT_AMBIENTSOUND:
NSENTITY_READENTITY(ambient_generic, new)
break;
case ENT_OLDCAMERA:
NSENTITY_READENTITY(trigger_camera, new)
break;
case ENT_MONITOR:
NSENTITY_READENTITY(func_monitor, new)
break;
case ENT_DLIGHT:
NSENTITY_READENTITY(light_dynamic, new)
break;
case ENT_PROJECTEDTEXTURE:
NSENTITY_READENTITY(env_projectedtexture, new)
break;
case ENT_SPOTLIGHT:
NSENTITY_READENTITY(point_spotlight, new)
break;
case ENT_FOG:
NSENTITY_READENTITY(env_fog, new)
break;
case ENT_STEAM:
NSENTITY_READENTITY(env_steam, new)
break;
case ENT_FOGCONTROLLER:
NSENTITY_READENTITY(env_fog_controller, new)
break;
case ENT_CASCADELIGHT:
NSENTITY_READENTITY(env_cascade_light, new)
break;
case ENT_PARTSYSTEM:
NSENTITY_READENTITY(info_particle_system, new)
break;
case ENT_PROPROPE:
NSENTITY_READENTITY(prop_rope, new)
break;
case ENT_PHYSROPE:
NSENTITY_READENTITY(phys_rope, new)
break;
case ENT_BUBBLES:
NSENTITY_READENTITY(env_bubbles, new)
break;
case ENT_CONVEYOR:
NSENTITY_READENTITY(func_conveyor, new)
break;
case ENT_WAYPOINT:
NSENTITY_READENTITY(info_waypoint, new)
break;
case ENT_INSTRUCTOR:
NSENTITY_READENTITY(env_instructor_hint, new)
break;
case ENT_PUSH:
NSENTITY_READENTITY(trigger_push, new)
break;
case ENT_ENTITYPROJECTILE:
NSENTITY_READENTITY(NSProjectile, new)
break;
default:
//error(sprintf("Unknown entity type update received. (%d)\n", t));
}
}
float
Entities_ParseLump(void)
{
entity eOld;
NSEntity eEnt = __NULL__;
string strField, strValue;
__fullspawndata = "";
int iClass = FALSE;
eOld = self;
while (1) {
strField = getentitytoken();
if (!strField) {
break;
}
if (strField == "}") {
/* invalid entity */
if (!eEnt.classname) {
break;
}
__fullspawndata = "";
/* remove if we've found no valid class to go with us */
if (eEnt && eEnt.isCSQC == false) {
remove(eEnt);
}
if (eEnt.identity)
if (eEnt.CanSpawn(true) == false)
eEnt.Destroy();
return (1);
}
strValue = getentitytoken();
if (!strValue) {
break;
}
switch (strField) {
case "classname":
eEnt = (NSEntity)spawn();
/* check if our classname has a matching class */
if (isfunction(strcat("spawnfunc_", strValue))) {
self = eEnt;
self._mapspawned = true;
callfunction(strcat("spawnfunc_", strValue));
self = eOld;
iClass = TRUE;
} else {
eEnt.classname = strValue;
}
break;
default:
__fullspawndata = sprintf("%s\"%s\" \"%s\" ",
__fullspawndata, strField, strValue);
break;
}
}
return (0);
}
void
Entities_RendererRestarted(void)
{
int c = 0;
for (entity b = world; (b = findfloat(b, ::isCSQC, TRUE));) {
NSEntity pf = (NSEntity) b;
pf.RendererRestarted();
c++;
}
NSLog("...resource reload called on %i entities", c);
}