1.8 KiB
Bots
Bots are handled by BotLib, located under src/botlib
in the directory tree.
Nuclide's BotLib takes some inspiration from Quake III Arena its bots, but shares no code or specific ideas or implementations. We do not use AAS for navigation, we leverage the route/pathfinding system FTEQW provides. Bots also share some code with regular NPC/Monster type entities through the use of the NSNavAI class.
Games are allowed to handle how they want to integrate bots themselves, but for development purposes there are ways to force bots to spawn.
Bot profiles
Nuclide has support for bot profiles, like in Quake III Arena. They work differently although they appear compatible by design. You can define them in a script that looks something like this and is located at scripts/bots.txt
in your game directory:
{
name Albert
model zombie01
topcolor 0xeff
bottomcolor 0xff0020
}
{
name Susie
model police02
topcolor 0xff6b00
bottomcolor 0xff0b00
}
{
name Dog
funname ^4D^2o^1g
model dog01
topcolor 0x9200ff
bottomcolor 0xc800ff
}
Only the name
key is required. The only other special key is funname
which sets the nickname to be different from the internal name. The other keys are set as user info (setinfo) keys on the bot client.
This will allow games to add whatever extra keys they wish that they can then recognize anywhere in the client/server codebase. No additional networking or APIs necessary. Simply query bot properties via their userinfo.
Bot Console Commands
addBot [profile name]
Adds a bot to the current game.
killAllBots
Force kills and respawns bots in the current game.
resetAllBotsGoals
Force reset bots current trajectory and goals.
Bot Console Variables
See platform/cvars.cfg
under the // bots
section.