Marco Cawthorne
36fdd443d2
Surfaceproperty impacts are now fully done on the client. Server has no concept of impacts beyond the point of announcing them. The next step: NSTraceAttack should be fully shared between client/server so that the local player doesn't need to be told about their own EV_SURFIMPACT events by the server, thus saving a bit of bandwidth. |
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.. | ||
README | ||
bot.h | ||
bot.qc | ||
bot_chat.qc | ||
bot_combat.qc | ||
botinfo.h | ||
cmd.qc | ||
cvar.h | ||
defs.h | ||
include.src | ||
route.qc | ||
way.qc |
README
This is the NUCLIDE bot. He likes playing with you, when nobody else will.