Commit Graph

528 Commits

Author SHA1 Message Date
Marco Cawthorne b604077d0b Renamed /Source to /src 2019-09-01 04:35:37 +02:00
Marco Cawthorne 22b74bf4b0 Removed crosshair.h as it's useless. 2019-09-01 04:18:48 +02:00
Marco Cawthorne 7c1846c044 Saturday cleanup operation.
- Cleaned up default configs
- Cleaned up license notice
- Simplified client-side entity spawning
- Predicting trigger_gravity now
2019-09-01 04:18:15 +02:00
Marco Cawthorne f9b9df168a Added initial weapon HUD icons for mod: 'scihunt' 2019-08-31 05:51:30 +02:00
Marco Cawthorne da693c9999 Added initial weapon HUD icons for mod: 'valve' 2019-08-31 05:48:54 +02:00
Marco Cawthorne 3cd56b57af Menu: Fix the mod-type not displaying properly 2019-08-31 01:59:08 +02:00
Marco Cawthorne 0843a79c7f Remove old readme file. 2019-08-31 01:49:40 +02:00
Marco Cawthorne d228db5fa9 Added gl_ldr for test purposes 2019-08-28 09:02:44 +02:00
Marco Cawthorne 5af43d302b Fixed wrong multicast message type being used. 2019-08-23 01:16:34 -07:00
Marco Cawthorne 7ac8765af6 Counter-Strike radio menu implemented using the new VGUI stuff 2019-08-23 01:16:02 -07:00
Marco Cawthorne 0213fcbed8 Equipment buy-menu id callback fixes. I have no clue what I tried doing there, but it's a sign. 2019-08-22 23:31:28 -07:00
Marco Cawthorne 52149376a6 Fix Counter-Strike weapon animation conflicts 2019-08-22 22:38:52 -07:00
Marco Cawthorne 579fd6435b Fix some Bomb Defusal round logic ending the round prematurely 2019-08-22 21:18:51 -07:00
Marco Cawthorne e7cf14e63f Added Team Fortress Classic modinfo.txt 2019-08-22 19:29:24 -07:00
Marco Cawthorne 929b7668e0 Fixed Scientist Hunt weapons to work with some of the new weapon base stuff 2019-08-21 16:06:14 -07:00
Marco Cawthorne 8fd19cddc0 Propagation of some of the weapon variables needed for prediction. Resetting of map entities for when a solo player spawns (risky, but needs testing!) 2019-08-21 15:49:35 -07:00
Marco Cawthorne ffb5ca5ff1 More nasty prediction related changes. This is still considered experimental and visually it's very glitchy. 2019-08-20 23:02:35 -07:00
Marco Cawthorne f8058ceeb0 Weapon prediction experiments 2019-08-20 08:53:57 -07:00
Marco Cawthorne 13d8f50df9 Disconnected player entities will now disappear, fixed 'kill' command 2019-08-19 18:39:04 -07:00
Marco Cawthorne f9bfc2ffe8 Experimental Corpse stuff, will be ripped out tomorrow or so. 2019-08-19 03:27:24 -07:00
Marco Cawthorne b5ce9a57bc Makefile: Create directories for mod prog output 2019-08-19 03:06:34 -07:00
Marco Cawthorne 4b1a859460 ITEM_LONGJUMP: Cancel out any other velocity on the player as it's clearly too much 2019-08-19 02:46:43 -07:00
Marco Cawthorne d207ad33de Changed the ammo/item bbox sizes to be the real ones. Thanks Jimmy. 2019-08-19 02:45:45 -07:00
Marco Cawthorne a196e47cdb Added WEAPON_SHOTGUN shell loading and pumping sounds 2019-08-19 02:43:45 -07:00
Marco Cawthorne 549a5b32bf Networked ammo variables now predicted 2019-08-19 02:04:35 -07:00
Marco Cawthorne 356ca638b5 WEAPON_SNARK do 10 damage consistently. Figures. 2019-08-19 01:38:12 -07:00
Marco Cawthorne e75e3a2904 WEAPON_SNARK gives 5 per pickup apparently. Fixed 2019-08-19 01:37:20 -07:00
Marco Cawthorne ce19b6995d Added basic WEAPON_SNARK functionality 2019-08-19 00:22:31 -07:00
Marco Cawthorne 02e708ad90 func_recharger is now audible with 3 chilling sounds 2019-08-18 23:45:34 -07:00
Marco Cawthorne 775758c347 func_healthcharger is now audible with 3 soothing sounds 2019-08-18 23:44:13 -07:00
Marco Cawthorne 71b4a58910 Ammo logic implemented for WEAPON_SATCHEL 2019-08-18 23:41:20 -07:00
Marco Cawthorne 66e3faadc3 ITEM_LONGJUMP is now working. 2019-08-18 23:40:44 -07:00
Marco Cawthorne d5cb9dd621 Ammo/Reload logic for weapon_shotgun of HL 2019-08-18 23:39:37 -07:00
Marco Cawthorne 9224efb3ad Adds that you can pick up weapons you already have for ammo. 2019-08-18 14:11:45 -07:00
Marco Cawthorne e70ed91801 Handgrenade will now care about ammo counts. 2019-08-18 14:11:11 -07:00
Marco Cawthorne f651c8a01f Satchel will now care about ammo counts. 2019-08-18 14:10:52 -07:00
Marco Cawthorne dd33e2f67d Make sure .viewzoom is reset upon weapon switch 2019-08-18 13:08:30 -07:00
Marco Cawthorne d2f563fb3c Removed debug messages from trigger_gravity 2019-08-18 13:08:09 -07:00
Marco Cawthorne 304d0969ad Removing stuff that should really go into r_postprocess from the GLSL 2019-08-18 12:01:57 -07:00
Marco Cawthorne 02c7eeb671 Fixed 'use' behaviour across FreeHL and FreeCS, fixing chargers and whatnot. Cleaned up old usage of FL_USERELEASED too. Changed FL_FLASHLIGHT to its bit. 2019-08-18 12:01:01 -07:00
Marco Cawthorne 4ed25b810b Missing snark model precaches 2019-08-18 09:36:14 -07:00
Marco Cawthorne 521ebc8a5b trigger_gravity added. 2019-08-17 19:36:50 -07:00
Marco Cawthorne 101c3601d3 FreeHL weapon updates related to ammo and numerous warnings by the compiler about things that don't really mean anything but I really like the 0% warnings count kthxbai 2019-08-17 19:35:31 -07:00
Marco Cawthorne 2081fa790a Updated a whole bunch of stuff related to weapons and whatnot. I'm too tired to clean this up too. Will fix tomorrow. 2019-08-14 02:43:43 -07:00
Marco Cawthorne 777c52eb7d Close file indices on color and string file parsing in menu-fn 2019-08-11 19:52:19 -07:00
Marco Cawthorne c2c98c54e5 Mouth movement enabled for scientist. Use the latest FTEQW rev to avoid crashes 2019-08-10 22:32:32 -07:00
Marco Cawthorne cfc9becb72 Plenty of weapon changes with some experimental garbo. It's fun. 2019-08-10 20:45:41 -07:00
Marco Cawthorne 19a52bf611 Initial Counter-Strike VGUI support 2019-08-10 14:37:56 -07:00
Marco Cawthorne 7d373d9216 Slight weapon adds/edits for ongoing work in FreeHL 2019-08-08 01:42:05 -07:00
Marco Cawthorne a74f5242a4 Added taunts, visible on Quake 2 player models. Same wave X commands apply. 2019-08-08 01:41:26 -07:00