Commit Graph

26 Commits

Author SHA1 Message Date
Marco Cawthorne 822a7221b2
WIP pmove, AI, etc. changes 2024-04-22 15:11:12 -07:00
Marco Cawthorne ffa3645395
Menu-FN: Call `cfg_save` at certain points in case cfg_auto_save isn't on. 2024-03-08 09:27:57 -08:00
Marco Cawthorne 8422ddd26b
Menu-FN: Avoid poking the games[] struct directly 2023-08-16 21:27:37 -07:00
Marco Cawthorne cbf78aa26a
Menu-FN: fix the player model preview frames showing up when they shouldn't. 2023-04-19 13:36:27 -07:00
Marco Cawthorne c939e790e8
Menu-FN: ifdef the reference to g_ePreviewModel out in cz_cxHQModelChanged 2023-02-12 13:02:35 -08:00
Marco Cawthorne 7518e743b9
Menu-FN: further work to make the Multiplayer > Customize menu more accurate 2023-02-10 13:50:36 -08:00
Marco Cawthorne 943897e5ba
Menu-FN: add options in the Multiplayer > Customize menu for HQ models (with preview) and voice chat settings 2023-02-09 19:08:47 -08:00
Marco Cawthorne 53c8665b11
Menu-FN: update spray related infokeys upon init 2023-02-09 17:12:31 -08:00
Marco Cawthorne 5ca96bbcd9
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this. 2022-08-07 14:12:55 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne 128404d5d3
Spraylogo: Handle both monochrome (BMP) and colored spraylogos. 2022-05-12 20:34:18 -07:00
Marco Cawthorne 96f3a1224a
This is a massive change. Check the full msg here:
https://icculus.org/~marco/txt/nuclide_may2022.txt
2022-03-15 19:33:11 -07:00
Marco Cawthorne 6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Marco Cawthorne bcf9e2e758
Cleaning up some warnings. 2022-02-01 13:37:21 -08:00
Marco Cawthorne 0bc83d289d Menu-FN: Add r_pixelscale, to be used in combination with r_autoscale 2021-08-29 21:41:31 +02:00
Marco Cawthorne 42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
Marco Cawthorne 4952e7fbe0 Menu-FN & GLSL: Hack to allow for .colormap style top/bottom color
onto vertexlit entities. Requires .colormod[2] to be 2.
Used by the menu with MODEL_PREVIEW.
2021-08-27 21:52:41 +02:00
Marco Cawthorne 6de82ca18c Menu-FN: if a menu.dat is compiled with MODEL_PREVIEW defined,
we'll use a 3D player-model previews instead of the image based one
2021-08-27 21:15:57 +02:00
Marco Cawthorne fc63f9af55 Menu-FN: disable models/spray widgets in m_customize if we've got none. 2021-06-26 17:14:00 +02:00
Marco Cawthorne 6c59c47c93 Menu-FN: Top/Bottom color sliders should only be visible when gameinfo says
nomodels is 0.
2021-05-25 08:34:35 +02:00
Marco Cawthorne c821112d05 Menu-FN: Store top and bottomcolor in a global and recalculate the RGB values only
when the sliders are used.
2021-05-22 15:42:41 +02:00
Marco Cawthorne 09528c2944 Add support for top/bottom color on players and viewmodels.
Fix func_breakable's sound shader from precaching non existing sounds.
2021-05-20 16:01:07 +02:00
Marco Cawthorne 5e181c1128 Menu-FN: Spray-logo precaching optimisation 2021-02-17 11:59:38 +01:00
Marco Cawthorne adc951dd96 Menu-FN: Strip file extension from player model lookup, that avoids some
headaches when figuring out what model we're supposed to be using
2021-02-17 11:34:55 +01:00
Marco Cawthorne 82a501c0be Menu-FN: add 'nosprays' gameinfo setting as a companion to the 'nomodels'
setting, as some mods may choose not to support them
2021-02-17 11:28:09 +01:00
Marco Cawthorne 02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Renamed from src/menu-fn/m_customize.cpp (Browse further)