Marco Cawthorne
822a7221b2
WIP pmove, AI, etc. changes
2024-04-22 15:11:12 -07:00
Marco Cawthorne
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
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them more consistent. Warnings are in yellow, while errors are in red.
New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.
SP level transitions should also be more reliable now in terms of
transferring entities and the like.
Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne
06d959ef02
func_tracktrain: Lots of improvements across the board. Enjoy c0a0-c0a0e!
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func_trackchange/autochange: Initial implementation.
2024-02-13 22:51:36 -08:00
Marco Cawthorne
6f2115c45f
GS-EntBase: Fix formatting in a few class definitions
2023-10-03 10:54:49 -07:00
Marco Cawthorne
c314e880fd
Client: Fix the parameter order on a few classes' ReceiveEntity methods
2023-09-20 15:40:13 -07:00
Marco Cawthorne
b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
2023-09-19 23:01:59 -07:00
Marco Cawthorne
94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
2022-12-13 17:52:20 -08:00
Marco Cawthorne
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
2022-12-06 15:04:07 -08:00
Marco Cawthorne
2c6da152ed
Clean up more and more warnings fteqcc yells about
2022-11-30 14:21:55 -08:00
Marco Cawthorne
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
Marco Cawthorne
02a1218ee7
func_vehicle: unset any velocity applied to our driver, since they're sticking to us.
2022-09-11 13:56:11 -07:00
Marco Cawthorne
5a7d082af7
Move touch handlers into NSTrigger, remove trigger_multiple's own version of the team check.
2022-08-31 15:18:06 -07:00
Marco Cawthorne
31bb9b4042
Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
2022-08-31 13:24:55 -07:00
Marco Cawthorne
05eb10904e
func_vehicle: Make it shared/predicted. The smoothest it's ever been!
2022-08-28 09:20:34 -07:00