Marco Cawthorne
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6fb067eed3
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My name has changed, so an update to the copyright to reflect it.
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2022-03-11 11:40:43 -08:00 |
Marco Cawthorne
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749424aa84
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NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq
to play. This will be expanded shortly in-engine to support more formats...
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2022-01-06 19:27:08 -08:00 |
Marco Cawthorne
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9d4d7afdcd
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Big overhaul of momentary_door, momentary_rot_button... now onto the last
entity until Hazard Course is fully functional from beginning to end.
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2022-01-04 21:54:42 -08:00 |
Marco Cawthorne
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840a4e32bd
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Server: Fix bug where holding down +use will make you pass through player
clips.
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2021-12-14 10:36:39 -08:00 |
Marco Cawthorne
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251713121c
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PropData: Add support for the BreakModel info parsing. Any CBaseEntity can
now be augmented. prop_physics entities can already make use of them.
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2021-09-21 20:33:09 +02:00 |
Marco Cawthorne
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64745eb23c
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Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
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2021-05-08 17:44:16 +02:00 |
Marco Cawthorne
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f8798d6084
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Base: Merge client/input.qc and server/input.qc into shared/input.qc, as
it makes a lot more sense of prediction purposes
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2021-03-09 11:39:52 +01:00 |
Marco Cawthorne
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |