Commit Graph

18 Commits

Author SHA1 Message Date
Marco Cawthorne 42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
Marco Cawthorne fb63b4f774 GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
now display properly.
2021-08-08 07:47:20 +02:00
Marco Cawthorne 9fb574d920 CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX 2021-08-03 07:15:25 +02:00
Marco Cawthorne 88e5084f38 Client: Added Entities_RendererRestarted, giving entity classes a chance
to reload their assets. env_glow and prop_rope support in this commit.
2021-06-27 09:55:48 +02:00
Marco Cawthorne 7f00e9354d Add shared/platform.h which will send hints as to what target platform
we're dealing with (pc, touch, web, console etc.)
2021-06-18 09:26:24 +02:00
Marco Cawthorne de63f37a52 Call Math_FixDelta before networking a bunch of different entity angles. 2021-06-16 11:56:28 +02:00
Marco Cawthorne 3efae50481 GS-Entbase: Make use of setmodelindex() instead of directly assigning
modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
2021-06-08 09:17:35 +02:00
Marco Cawthorne b2c15d8fa4 build_editor.sh: Add check for env variable BUILD_CLEAN 2021-06-04 13:03:26 +02:00
Marco Cawthorne 03b16ff905 Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
Marco Cawthorne 448b9bd20d Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
2021-05-16 23:08:08 +02:00
Marco Cawthorne 1485544b91 Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
Marco Cawthorne f4bbfe2e69 Revert commit 29e0e82f48 2021-05-09 22:02:19 +02:00
Marco Cawthorne 29e0e82f48 Server: Don't network RM_TRIGGER ents unless the developer cvar is 1. 2021-05-09 10:03:10 +02:00
Marco Cawthorne df2525aae6 GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
2021-04-27 17:45:13 +02:00
Marco Cawthorne 6da1f3c4fa GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
2021-04-10 09:35:06 +02:00
Marco Cawthorne dffc8f9ac5 GS-EntBase: RM_NORMAL and RM_SOLID no longer respect colormod and alpha overrides. Maps like de_railstation will
now look proper.
2021-04-04 23:17:35 +02:00
Marco Cawthorne a902b702ae Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
2021-02-17 00:44:40 +01:00
Marco Cawthorne 02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Renamed from src/gs-entbase/shared/baseentity.cpp (Browse further)