Marco Cawthorne
|
42b1abf668
|
Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
|
2021-08-29 09:53:36 +02:00 |
Marco Cawthorne
|
fb63b4f774
|
GS-EntBase: Fix rendermodes for more complicated entities, ts_bikini will
now display properly.
|
2021-08-08 07:47:20 +02:00 |
Marco Cawthorne
|
9fb574d920
|
CBaseEntity: Fix error for when games are not compiled with GS_RENDERFX
|
2021-08-03 07:15:25 +02:00 |
Marco Cawthorne
|
88e5084f38
|
Client: Added Entities_RendererRestarted, giving entity classes a chance
to reload their assets. env_glow and prop_rope support in this commit.
|
2021-06-27 09:55:48 +02:00 |
Marco Cawthorne
|
7f00e9354d
|
Add shared/platform.h which will send hints as to what target platform
we're dealing with (pc, touch, web, console etc.)
|
2021-06-18 09:26:24 +02:00 |
Marco Cawthorne
|
de63f37a52
|
Call Math_FixDelta before networking a bunch of different entity angles.
|
2021-06-16 11:56:28 +02:00 |
Marco Cawthorne
|
3efae50481
|
GS-Entbase: Make use of setmodelindex() instead of directly assigning
modelindex.
PMove: Hack to get stop gravity=0 from breaking runstandardplayerphysics if
CUSTOMPHYSICS is not defined
|
2021-06-08 09:17:35 +02:00 |
Marco Cawthorne
|
b2c15d8fa4
|
build_editor.sh: Add check for env variable BUILD_CLEAN
|
2021-06-04 13:03:26 +02:00 |
Marco Cawthorne
|
03b16ff905
|
Add Vox_Sentence_Broadcast() and Vox_Sentence_Single
|
2021-05-25 10:25:20 +02:00 |
Marco Cawthorne
|
448b9bd20d
|
Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
|
2021-05-16 23:08:08 +02:00 |
Marco Cawthorne
|
1485544b91
|
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
|
2021-05-10 11:33:31 +02:00 |
Marco Cawthorne
|
f4bbfe2e69
|
Revert commit 29e0e82f48
|
2021-05-09 22:02:19 +02:00 |
Marco Cawthorne
|
29e0e82f48
|
Server: Don't network RM_TRIGGER ents unless the developer cvar is 1.
|
2021-05-09 10:03:10 +02:00 |
Marco Cawthorne
|
df2525aae6
|
GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
|
2021-04-27 17:45:13 +02:00 |
Marco Cawthorne
|
6da1f3c4fa
|
GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
|
2021-04-10 09:35:06 +02:00 |
Marco Cawthorne
|
dffc8f9ac5
|
GS-EntBase: RM_NORMAL and RM_SOLID no longer respect colormod and alpha overrides. Maps like de_railstation will
now look proper.
|
2021-04-04 23:17:35 +02:00 |
Marco Cawthorne
|
a902b702ae
|
Small building adjustment to the mod progs.src and Makefiles.
Changed some client progs function names for readability, more to come
|
2021-02-17 00:44:40 +01:00 |
Marco Cawthorne
|
02efa21e3d
|
Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
|
2021-02-08 13:35:15 +01:00 |