Commit Graph

23 Commits

Author SHA1 Message Date
Marco Cawthorne 2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
Marco Cawthorne 94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen. 2022-12-13 17:52:20 -08:00
Marco Cawthorne 56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
Marco Cawthorne 517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne 8fccdcbad1
build.cfg: Bump BUILD_ENGINEREVISION to include qqshka's FTEQW fix. 2022-07-19 18:09:40 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
Marco Cawthorne 25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
Marco Cawthorne 9cdcb3a321
trigger_hurt: Fix broken touch(), regression with the overhaul of Touch recently. 2022-04-15 10:19:50 -07:00
Marco Cawthorne e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow. 2022-04-02 00:10:25 -07:00
Marco Cawthorne 6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Marco Cawthorne 24b00565e3
Make it easier to parse Input/Output entity data by adding PrepareOutput()
to the NSIO class
2022-01-20 12:47:59 -08:00
Marco Cawthorne e98f751071
Add missing Save/Restore methods for ambient_generic, env_beverage, and
a dozen more.
2022-01-10 13:20:00 -08:00
Marco Cawthorne d3dcb3a12b
GS-EntBase: Cleanup and fixes regarding which func_ entities support the
'angles' key for visuals. trigger_hurt damagetype tweaks (needs more tests)
as well as monstermaker fixes and SF_ROT_TOGGLE func_door_rotatings no
longer auto-return...
2022-01-03 00:23:20 -08:00
Marco Cawthorne c2e4050bae
Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
respects the 'damagetype' field. Add CSQC_UpdateSeat to make querying of
the current player seat easier (splitscreen).
2021-12-17 18:20:30 -08:00
Marco Cawthorne 5bf3545e69
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
Player entity is also getting save/restored now.
2021-10-28 04:29:11 +02:00
Marco Cawthorne 249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne 37c5c6efdd GS-Entbase: Make sure we use Set*() functions for networked fields all the
time to notify clients of any changes
2021-07-19 08:34:46 +02:00
Marco Cawthorne 50c3f27a69 GS-Entbase: Document spawnflags throughly in QUAKED comments. 2021-07-17 21:04:34 +02:00
Marco Cawthorne d744bf2272 GS-Entbase: QUAKED comment improvements for level editors 2021-07-14 11:49:30 +02:00
Marco Cawthorne c0050b9798 prop_static: Only MakeStatic if avelocity isn't set. 2021-06-26 10:25:46 +02:00
Marco Cawthorne c55317711c trigger_hurt: Make damage timer relative to the entity, not relative to
the trigger itself.
2021-06-18 22:59:54 +02:00
Marco Cawthorne 02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Renamed from src/gs-entbase/server/trigger_hurt.cpp (Browse further)