Marco Cawthorne
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
Marco Cawthorne
517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
...
AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
4dc1dc1143
prop_rope: adjust multiplier to match the original sag strength
2022-06-27 19:57:15 -07:00
Marco Cawthorne
5691fe518f
prop_rope: Minor performance boost. Add cvar rope_maxsegments.
2022-06-27 12:16:11 -07:00
Marco Cawthorne
a463498f60
Huge cleanup. Add initial code for the revamped material definition system.
2022-06-01 17:38:52 -07:00
Marco Cawthorne
cdfae26413
ambient_generic: Restructure and network more efficiently.
...
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
2022-04-30 14:02:25 -07:00
Marco Cawthorne
279e8a1cd5
Forgot to undo a debug setting. Tweaked glowshell material a little.
2022-04-05 18:59:43 -07:00
Marco Cawthorne
005c6b34ee
prop_rope: Clean up and rewrite of how segments are drawn.
2022-04-05 11:19:50 -07:00
Marco Cawthorne
e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow.
2022-04-02 00:10:25 -07:00
Marco Cawthorne
750bb413e9
prop_rope: Now a shared (client/server) entity instead of just client. Will
...
now respect parenting so you can have very dynamic rope attachments in
the world.
2022-03-22 16:38:31 -07:00