Commit Graph

20 Commits

Author SHA1 Message Date
Marco Cawthorne 0ae6d8048b build.cfg: if BUILD_ENGINEREVISION is 0, build latest. 2021-08-27 12:31:07 +02:00
Marco Cawthorne fbf6ee7367 Switch from iqmtool to vvmtool. 2021-08-10 12:07:09 +02:00
Marco Cawthorne 2256c8501c build_game.sh: double check if we're in a git repo before updating a sub-module 2021-08-07 23:14:51 +02:00
Marco Cawthorne 4bebda7940 build.cfg: Add BUILD_UPDATE, which will control whether or not to run a vcs update command before building a project 2021-08-07 12:27:19 +02:00
Marco Cawthorne e50cf421e6 build.cfg now specifies which revision of fteqw to build to avoid sudden
breakage
2021-08-07 12:09:34 +02:00
Marco Cawthorne 3ef55c5e48 build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames 2021-07-20 12:19:27 +02:00
Marco Cawthorne 6edba5dad4 Build system: Use '. ' instead of the 'source' shell builtin. 2021-06-26 21:50:17 +02:00
Marco Cawthorne 75f97827dc Add build.cfg source, for configurable builds using the build_*.sh scripts. 2021-06-26 18:09:08 +02:00
Marco Cawthorne 975395a8e6 build_engine.sh: Check for BUILD_CLEAN and issue gmake clean if set 2021-05-17 18:19:30 +02:00
Marco Cawthorne 1de7864463 build_engine/editor.sh: Use sysctl on OpenBSD to get number of cores. 2021-05-09 22:01:13 +02:00
Marco Cawthorne f918e9ddb9 build_engine.sh: add GNU/Linux uname check. 2021-03-23 20:41:52 +01:00
Marco Cawthorne 6c80598fbe build_engine.sh: Check for different Win32 and Win64 Cygwin profiles 2021-01-16 22:15:14 +01:00
Marco Cawthorne 44f3004047 build_engine.sh: Disable bullet plugin building, as that part in the engine is seemingly abandoned. 2021-01-16 20:15:52 +01:00
Marco Cawthorne bd98047ff9 build_engine/editor: Support for systems without nproc amongst other things 2021-01-16 19:29:27 +01:00
Marco Cawthorne ab4af2cef5 Detect Cygwin environment and build binaries for Windows in build_engine.sh 2021-01-16 16:57:48 +01:00
Marco Cawthorne 5edcdb892c BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
2020-12-26 07:27:34 +01:00
Marco Cawthorne 86daed3eec Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
2020-12-22 01:56:44 +01:00
Marco Cawthorne c737cebba7 build_engine.sh: build iqm and imgtool 2020-11-07 10:40:36 +01:00
Marco Cawthorne d5f6ecc442 build_engine.sh should now attempt to build a dedicated server as well as the ffmpeg and bullet plugin. 2020-11-06 18:50:44 +01:00
Marco Cawthorne 8720727123 Added some helper scripts to assist in building the engine and game. 2020-11-06 17:42:44 +01:00