Commit Graph

6 Commits

Author SHA1 Message Date
Marco Cawthorne 649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne 7b42befcb3
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
Marco Cawthorne c1a098b493
Impacts against models will now be tested against their materials. No more bitfield surfaceparm lookups in compiled models - simply set the surfaceprop inside the used material file.
However, since we don't get the full material path currently, the material has to be in the same dir as the model.
This may change if FTEQW exposes the full impact material path.
2023-03-17 11:35:27 -07:00
Marco Cawthorne 2c6da152ed
Clean up more and more warnings fteqcc yells about 2022-11-30 14:21:55 -08:00
Marco Cawthorne bb92aaf37f
NSClientPlayer: Fix ladder climbing sounds from not playing. 2022-11-10 15:41:42 -08:00
Marco Cawthorne 2945e1f65d
Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
Renamed from src/shared/NSMaterial.qc (Browse further)