NSClientPlayer: Fix ladder climbing sounds from not playing.

This commit is contained in:
Marco Cawthorne 2022-11-10 15:41:42 -08:00
parent 841e89e2c5
commit bb92aaf37f
Signed by: eukara
GPG Key ID: CE2032F0A2882A22
3 changed files with 16 additions and 15 deletions

View File

@ -899,7 +899,7 @@ NSClientPlayer::OptimiseChangedFlags(entity ePEnt, float flChanged)
flChanged &= ~PLAYER_AMMO1; flChanged &= ~PLAYER_AMMO1;
flChanged &= ~PLAYER_AMMO2; flChanged &= ~PLAYER_AMMO2;
flChanged &= ~PLAYER_AMMO3; flChanged &= ~PLAYER_AMMO3;
flChanged &= ~PLAYER_FLAGS; //flChanged &= ~PLAYER_FLAGS;
flChanged &= ~PLAYER_PUNCHANGLE; flChanged &= ~PLAYER_PUNCHANGLE;
flChanged &= ~PLAYER_VIEWZOOM; flChanged &= ~PLAYER_VIEWZOOM;
flChanged &= ~PLAYER_SPECTATE; flChanged &= ~PLAYER_SPECTATE;
@ -1067,7 +1067,7 @@ NSClientPlayer::Footsteps_Update(void)
step_time = time + 2.0f; step_time = time + 2.0f;
} else { } else {
/* make it so we step once we land */ /* make it so we step once we land */
if (!(flags & FL_ONGROUND) && !(flags & FL_ONLADDER)) { if (!(GetFlags() & FL_ONGROUND) && !(GetFlags() & FL_ONLADDER)) {
step_time = 0.0f; step_time = 0.0f;
return; return;
} }
@ -1080,9 +1080,9 @@ NSClientPlayer::Footsteps_Update(void)
traceline(origin + view_ofs, origin + [0,0,-48], FALSE, this); traceline(origin + view_ofs, origin + [0,0,-48], FALSE, this);
tex_name = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos)); tex_name = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos));
if (!(flags & FL_ONGROUND)) { if (!(GetFlags() & FL_ONGROUND) && (!GetFlags() & FL_ONLADDER)) {
return; return;
} else if (flags & FL_ONLADDER) { } else if (GetFlags() & FL_ONLADDER) {
if (step) if (step)
StartSoundDef("step_ladder.left", CHAN_BODY, true); StartSoundDef("step_ladder.left", CHAN_BODY, true);
else else

View File

@ -100,6 +100,15 @@ public:
/* overrides */ /* overrides */
virtual void SpawnKey(string,string); virtual void SpawnKey(string,string);
virtual void Spawned(void); virtual void Spawned(void);
/** Handles what happens before the entity gets removed from the client game. */
virtual void OnRemoveEntity(void);
/** Tells the engine to make the entity static, effectively making it inaccessible.
It will be removed from the game-logic but remain visible and it will retain its
collision and maintain the appearance it had before getting removed. */
virtual void MakeStatic(void);
#ifdef SERVER #ifdef SERVER
virtual void Respawn(void); virtual void Respawn(void);
virtual void Input(entity,string,string); virtual void Input(entity,string,string);
@ -334,12 +343,4 @@ public:
of any entity class that you want to support think functions in. of any entity class that you want to support think functions in.
This saves you the effort of writing your own routines and methods. */ This saves you the effort of writing your own routines and methods. */
nonvirtual void HandleThink(void); nonvirtual void HandleThink(void);
/** Handles what happens before the entity gets removed from the client game. */
virtual void OnRemoveEntity(void);
/** Tells the engine to make the entity static, effectively making it inaccessible.
It will be removed from the game-logic but remain visible and it will retain its
collision and maintain the appearance it had before getting removed. */
virtual void MakeStatic(void);
}; };

View File

@ -28,7 +28,7 @@ Materials_LoadFromText(string filename)
fileMaterial = fopen(filename, FILE_READ); fileMaterial = fopen(filename, FILE_READ);
if (fileMaterial >= 0) { if (fileMaterial >= 0) {
print(strcat("parsing material assignments from ", filename,"\n")); //print(strcat("parsing material assignments from ", filename,"\n"));
while ((sTemp = fgets(fileMaterial))) { while ((sTemp = fgets(fileMaterial))) {
/* tokenize and just parse this stuff in */ /* tokenize and just parse this stuff in */
@ -67,7 +67,7 @@ Materials_LoadFromMat(string filename)
if (command == "surfaceprop") { if (command == "surfaceprop") {
hash_add(g_hashMaterials, materialname, parameters, EV_STRING); hash_add(g_hashMaterials, materialname, parameters, EV_STRING);
print(sprintf("added Material %S type %S\n", materialname, parameters)); //print(sprintf("added Material %S type %S\n", materialname, parameters));
break; break;
} }
} }
@ -162,7 +162,7 @@ Materials_LoadFromLegacyText(string filename)
fileMaterial = fopen(filename, FILE_READ); fileMaterial = fopen(filename, FILE_READ);
if (fileMaterial >= 0) { if (fileMaterial >= 0) {
print(strcat("parsing material definitions from ", filename,"\n")); //print(strcat("parsing material definitions from ", filename,"\n"));
while ((sTemp = fgets(fileMaterial))) { while ((sTemp = fgets(fileMaterial))) {
/* tokenize and just parse this stuff in */ /* tokenize and just parse this stuff in */
if (tokenize_console(sTemp) == 2) { if (tokenize_console(sTemp) == 2) {