nuclide/src/shared/defs.h

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/*
* Copyright (c) 2016-2020 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#include "player.h"
#include "damage.h"
#include "flags.h"
#include "hitmesh.h"
#include "entities.h"
#include "events.h"
#include "flags.h"
#include "hitmesh.h"
#include "materials.h"
#include "math.h"
#include "sound.h"
#include "pmove.h"
#include "memory.h"
#define BSPVER_PREREL 28
#define BSPVER_Q1 29
#define BSPVER_HL 30
#define BSPVER_Q2 38
#define BSPVER_Q2W 69
#define BSPVER_Q3 46
#define BSPVER_RTCW 47
#define BSPVER_RBSP 1
#define CLASSEXPORT(classname,classa) void classname(void) { spawnfunc_##classa(); }
/* Those are constant for HL BSP and CANNOT be changed.
* Blame Valve for purchasing a Quake II license but not
* scrapping hull sizes for their .bsp format... */
const vector VEC_HULL_MIN = [-16,-16,-36];
const vector VEC_HULL_MAX = [16,16,36];
const vector VEC_CHULL_MIN = [-16,-16,-18];
const vector VEC_CHULL_MAX = [16,16,18];
/* Counter-Strike players are hunched over a little bit */
#ifdef CSTRIKE
const vector VEC_PLAYER_VIEWPOS = [0,0,20];
const vector VEC_PLAYER_CVIEWPOS = [0,0,12];
#else
const vector VEC_PLAYER_VIEWPOS = [0,0,24];
const vector VEC_PLAYER_CVIEWPOS = [0,0,12];
#endif
// Actually used by input_button etc.
#define INPUT_BUTTON0 0x00000001
#define INPUT_BUTTON2 0x00000002
#define INPUT_BUTTON3 0x00000004
#define INPUT_BUTTON4 0x00000008
#define INPUT_BUTTON5 0x00000010
#define INPUT_BUTTON6 0x00000020
#define INPUT_BUTTON7 0x00000040
#define INPUT_BUTTON8 0x00000080
/* sendflags */
#define UPDATE_ALL 16777215
#define clamp(d,min,max) bound(min,d,max)
.float jumptime;
.float teleport_time;
.vector basevelocity;
.float gflags;
void
Empty(void)
{
}
void
Util_Destroy(void)
{
remove(self);
}
__wrap void
dprint(string m)
{
if (cvar("developer") == 1)
return prior(m);
}
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__wrap string
precache_model(string m)
{
#ifdef CLIENT
dprint(sprintf("^3Client precaching model ^7%s\n", m));
#else
dprint(sprintf("^3Server precaching model ^7%s\n", m));
#endif
return prior(m);
}
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/* info print */
void
iprint(string m)
{
print(sprintf("^Ue080^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081 %s ^Ue081^Ue081^Ue081^Ue081^Ue081^Ue081^Ue082\n", m));
}