Initial titles.txt support. Only env_message works with it right now.

This commit is contained in:
Marco Cawthorne 2019-09-01 11:45:42 +02:00
parent 7cc9a73cbd
commit f4ae48b1b5
3 changed files with 160 additions and 13 deletions

View File

@ -104,6 +104,7 @@ CSQC_Init(float apilevel, string enginename, float engineversion)
Client_Init(apilevel, enginename, engineversion);
DSP_Init();
CSQC_RendererRestarted("init");
Titles_Init();
}
void
@ -729,18 +730,15 @@ CSQC_Ent_ParseMapEntity(void)
switch (strField) {
case "classname":
print(strcat("[CSQC] Spawnfunc search for ", strValue));
eEnt = (CBaseEntity)spawn();
if (isfunction(strcat("spawnfunc_", strValue))) {
self = eEnt;
callfunction(strcat("spawnfunc_", strValue));
self = eOld;
iClass = TRUE;
print(" [^2FOUND^7]");
} else {
eEnt.classname = strValue;
}
print("\n");
break;
default:
__fullspawndata = sprintf("%s\"%s\" \"%s\" ",

View File

@ -70,3 +70,11 @@ const vector VEC_PLAYER_CVIEWPOS = [0,0,12];
.float jumptime;
.float teleport_time;
void* memrealloc( __variant *oldptr, int elementsize, int oldelements, int newelements )
{
void *n = memalloc( elementsize * newelements );
memcpy( n, oldptr, elementsize * min( oldelements, newelements ) );
memfree( oldptr );
return n;
}

View File

@ -106,23 +106,60 @@ void GameText_Parse(void)
g_textchannels[chan].m_flTime = 0.0f;
}
typedef struct titles_s
{
string m_strName;
string m_strMessage;
float m_flPosX;
float m_flPosY;
int m_iEffect;
vector m_vecColor1;
vector m_vecColor2;
float m_flFadeIn;
float m_flFadeOut;
float m_flHoldTime;
float m_flFXTime;
} titles_t;
static titles_t *g_titles;
static int g_titles_count;
void GameMessage_Parse(void)
{
string strSound;
float flVolume;
int iAttenuation;
string findme;
int findid = -1;
/* TODO: Fill in the other string data from titles.txt */
g_textchannels[0].m_strMessage = readstring();
g_textchannels[0].m_flTime = 0.0f;
findme = readstring();
g_textchannels[0].m_flPosX = -1;
g_textchannels[0].m_flPosY = 0.75f;
g_textchannels[0].m_flFadeIn = 0.5f;
g_textchannels[0].m_flFadeOut = 0.5f;
g_textchannels[0].m_flHoldTime = 4.0f;
g_textchannels[0].m_vecColor1 = [1,1,1];
g_textchannels[0].m_vecColor2 = [1,1,1];
for (int i = 0; i < g_titles_count; i++) {
if (g_titles[i].m_strName == findme) {
findid = i;
}
}
if (findid < 0) {
g_textchannels[0].m_strMessage = findme;
g_textchannels[0].m_flTime = 0.0f;
g_textchannels[0].m_flPosX = -1;
g_textchannels[0].m_flPosY = 0.75f;
g_textchannels[0].m_flFadeIn = 0.5f;
g_textchannels[0].m_flFadeOut = 0.5f;
g_textchannels[0].m_flHoldTime = 4.0f;
g_textchannels[0].m_vecColor1 = [1,1,1];
g_textchannels[0].m_vecColor2 = [1,1,1];
} else {
g_textchannels[0].m_strMessage = g_titles[findid].m_strMessage;
g_textchannels[0].m_flTime = 0.0f;
g_textchannels[0].m_flPosX = g_titles[findid].m_flPosX;
g_textchannels[0].m_flPosY = g_titles[findid].m_flPosY;
g_textchannels[0].m_flFadeIn = g_titles[findid].m_flFadeIn;
g_textchannels[0].m_flFadeOut = g_titles[findid].m_flFadeOut;
g_textchannels[0].m_flHoldTime = g_titles[findid].m_flHoldTime;
g_textchannels[0].m_vecColor1 = g_titles[findid].m_vecColor1;
g_textchannels[0].m_vecColor2 = g_titles[findid].m_vecColor2;
}
strSound = readstring();
flVolume = readfloat();
@ -130,3 +167,107 @@ void GameMessage_Parse(void)
sound(self, CHAN_ITEM, strSound, flVolume, iAttenuation);
}
void Titles_Init(void)
{
float t_position[2];
int t_effect;
vector t_color;
vector t_color2;
float t_fxtime;
float t_holdtime;
float t_fadein;
float t_fadeout;
string t_name = "";
string t_message = "";
filestream fs_titles;
string temp;
int c;
int braced;
fs_titles = fopen("titles.txt", FILE_READ);
if (fs_titles < 0) {
print("^1WARNING: ^7Could NOT load titles.lst");
return;
}
if (fs_titles >= 0) {
while ((temp = fgets(fs_titles))) {
c = tokenize_console(temp);
if (c < 1) {
continue;
}
switch(argv(0)) {
case "$position":
t_position[0] = stof(argv(1));
t_position[1] = stof(argv(2));
break;
case "$effect":
t_effect = stoi(argv(1));
break;
case "$color":
if (c == 4) {
t_color[0] = stof(argv(1)) / 255;
t_color[1] = stof(argv(2)) / 255;
t_color[2] = stof(argv(3)) / 255;
} else {
t_color = stov(argv(1));
}
break;
case "$color2":
if (c == 4) {
t_color2[0] = stof(argv(1)) / 255;
t_color2[1] = stof(argv(2)) / 255;
t_color2[2] = stof(argv(3)) / 255;
} else {
t_color2 = stov(argv(1));
}
break;
case "$fxtime":
t_fxtime = stof(argv(1));
break;
case "$holdtime":
t_holdtime = stof(argv(1));
break;
case "$fadein":
t_fadein = stof(argv(1));
break;
case "$fadeout":
t_fadeout = stof(argv(1));
break;
case "{":
braced = TRUE;
break;
case "}":
int id = g_titles_count - 1;
braced = FALSE;
g_titles[id].m_strName = t_name;
g_titles[id].m_strMessage = t_message;
g_titles[id].m_flPosX = t_position[0];
g_titles[id].m_flPosY = t_position[1];
g_titles[id].m_iEffect = t_effect;
g_titles[id].m_vecColor1 = t_color;
g_titles[id].m_vecColor2 = t_color2;
g_titles[id].m_flFadeIn = t_fadein;
g_titles[id].m_flFadeOut = t_fadeout;
g_titles[id].m_flHoldTime = t_holdtime;
g_titles[id].m_flFXTime = t_fxtime;
t_message = "";
t_name = "";
break;
default:
if (braced) {
t_message = sprintf("%s%s\n", t_message, temp);
} else {
t_name = argv(0);
g_titles = memrealloc(g_titles, sizeof(titles_t), g_titles_count, ++g_titles_count);
dprint(sprintf("[TITLES] Found %s\n", t_name));
}
}
}
}
}