nuclide/src/server/traceattack.c

104 lines
2.9 KiB
C
Raw Normal View History

/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#ifdef CSTRIKE
#define PENETRATION
#endif
#ifdef PENETRATION
var int iTotalPenetrations;
#endif
void TraceAttack_FireSingle(vector vPos, vector vAngle, int iDamage)
{
#ifdef CSTRIKE
traceline(vPos, vPos + (vAngle * wptTable[self.weapon].fRange), MOVE_LAGGED | MOVE_HITMODEL, self);
#else
traceline(vPos, vPos + (vAngle * 8196), MOVE_LAGGED | MOVE_HITMODEL, self);
#endif
if (trace_fraction != 1.0) {
if (trace_ent.takedamage == DAMAGE_YES) {
Damage_Apply(trace_ent, self, iDamage, trace_endpos, FALSE);
/*if (trace_ent.health <= 0 && trace_ent.iBleeds == TRUE) {
makevectors(self.v_angle);
trace_ent.movetype = MOVETYPE_BOUNCE;
trace_ent.velocity = (v_forward * (150 * iDamage)) + [0,0,100 * iDamage];
}*/
}
if (trace_ent.iBleeds != TRUE) {
string sTexture = getsurfacetexture(trace_ent, getsurfacenearpoint(trace_ent, trace_endpos));
switch ((float)hash_get(hashMaterials, sTexture)) {
case 'G':
case 'V':
Effect_Impact(IMPACT_METAL, trace_endpos, trace_plane_normal);
break;
case 'M':
case 'P':
Effect_Impact(IMPACT_METAL, trace_endpos, trace_plane_normal);
break;
case 'D':
case 'W':
Effect_Impact(IMPACT_WOOD, trace_endpos, trace_plane_normal);
break;
case 'Y':
Effect_Impact(IMPACT_GLASS, trace_endpos, trace_plane_normal);
break;
case 'N':
Effect_Impact(IMPACT_DEFAULT, trace_endpos, trace_plane_normal);
break;
case 'T':
default:
Effect_Impact(IMPACT_DEFAULT, trace_endpos, trace_plane_normal);
break;
}
#ifdef PENETRATION
if (iTotalPenetrations > 0) {
iTotalPenetrations -= 1;
TraceAttack_FireSingle(trace_endpos + (v_forward * 2), vAngle, iDamage);
}
#endif
}
}
}
/*
=================
TraceAttack_FireBullets
Fire a given amount of shots
=================
*/
void TraceAttack_FireBullets(int iShots, vector vPos, int iDamage, vector vecAccuracy)
{
2017-01-07 09:01:44 -08:00
vector vDir;
makevectors(self.v_angle);
while (iShots > 0) {
#ifdef PENETRATION
iTotalPenetrations = 4;
#endif
vDir = aim(self, 100000) + Math_CRandom()*vecAccuracy[0]*v_right + Math_CRandom()*vecAccuracy[1]*v_up;
TraceAttack_FireSingle(vPos, vDir, iDamage);
iShots--;
}
}