nuclide/Documentation/Materials/commands/specularmap.md

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# Materials: Commands {#mat_commands}
## specularmap
### Syntax
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**specularmap <texturepath/texturename>**
### Overview
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Can set the specularity of the surface in relation to dlights.
Specularity is the intensity of the light reflecting off the surface. In
special cases some [GLSL programs](Shaders) might use the
texture it for other purposes, too.
### See also {#see_also}
- [diffusemap](diffusemap.md)
- [normalmap](normalmap.md)
- [fullbrightmap](fullbrightmap.md)
- [uppermap](uppermap.md)
- [lowermap](lowermap.md)
- [reflectmask](reflectmask.md)
- [reflectcube](reflectcube.md)