# Materials: Commands {#mat_commands} ## specularmap ### Syntax **specularmap ** ### Overview Can set the specularity of the surface in relation to dlights. Specularity is the intensity of the light reflecting off the surface. In special cases some [GLSL programs](Shaders) might use the texture it for other purposes, too. ### See also {#see_also} - [diffusemap](diffusemap.md) - [normalmap](normalmap.md) - [fullbrightmap](fullbrightmap.md) - [uppermap](uppermap.md) - [lowermap](lowermap.md) - [reflectmask](reflectmask.md) - [reflectcube](reflectcube.md)