nuclide/src/gs-entbase/server/monster_generic.cpp

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/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/*QUAKED monster_generic (1 0 0) (-8 -8 -8) (8 8 8)
"targetname" Name
"angles" Sets the pitch, yaw and roll angles of the model.
"model" Model file that will be displayed by the entity.
Decorative, does nothing yet.
*/
class monster_generic:CBaseNPC
{
void() monster_generic;
virtual void() Respawn;
};
void
monster_generic::Respawn(void)
{
CBaseNPC::Respawn();
takedamage = DAMAGE_NO;
iBleeds = FALSE;
solid = SOLID_NOT;
}
void
monster_generic::monster_generic(void)
{
base_mins = VEC_HULL_MIN;
base_maxs = VEC_HULL_MAX;
CBaseNPC::CBaseNPC();
}