2019-08-31 19:18:15 -07:00
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/*
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* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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2018-12-30 17:00:38 -08:00
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2019-09-06 20:37:06 -07:00
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/*QUAKED monster_generic (1 0 0) (-8 -8 -8) (8 8 8)
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"targetname" Name
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"angles" Sets the pitch, yaw and roll angles of the model.
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"model" Model file that will be displayed by the entity.
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Decorative, does nothing yet.
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*/
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2020-03-30 05:46:20 -07:00
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class monster_generic:CBaseNPC
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{
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2019-01-02 17:26:39 -08:00
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void() monster_generic;
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2020-03-30 05:46:20 -07:00
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virtual void() Respawn;
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2018-12-30 17:00:38 -08:00
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};
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2020-03-30 05:46:20 -07:00
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void
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monster_generic::Respawn(void)
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{
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2020-03-30 05:46:20 -07:00
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CBaseNPC::Respawn();
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takedamage = DAMAGE_NO;
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iBleeds = FALSE;
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solid = SOLID_NOT;
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2018-12-30 17:00:38 -08:00
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}
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2020-03-30 05:46:20 -07:00
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void
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monster_generic::monster_generic(void)
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{
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base_mins = VEC_HULL_MIN;
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base_maxs = VEC_HULL_MAX;
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CBaseNPC::CBaseNPC();
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}
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