nuclide/src/gs-entbase/server/monster_generic.cpp

58 lines
1.5 KiB
C++
Raw Normal View History

/*
* Copyright (c) 2016-2019 Marco Hladik <marco@icculus.org>
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
MF_WAITTILLSEEN,
MF_GAG,
MF_MONSTERCLIP,
MF_PRISONER,
MF_UNUSED,
MF_WAITFORSCRIPT,
MF_PREDISASTER,
MF_FADECORPSE
};
class monster_generic : CBaseEntity
{
void() monster_generic;
//virtual void() Respawn;
};
void monster_generic :: monster_generic ( void )
{
for ( int i = 1; i < ( tokenize( __fullspawndata ) - 1 ); i += 2 ) {
switch ( argv( i ) ) {
case "sequence":
frame = stof( argv( i + 1 ) );
break;
default:
break;
}
}
precache_model( model );
setmodel( this, model );
CBaseEntity::CBaseEntity();
#if 0
self.movetype = MOVETYPE_NOCLIP;
self.solid = SOLID_NOT;
self.avelocity = '0 90 0 ';
self.modelflags = MF_ROTATE;
#endif
}