nuclide/src/shared/NSEntity.h

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
BASEFL_CHANGED_ORIGIN,
BASEFL_CHANGED_ANGLES,
BASEFL_CHANGED_MODELINDEX,
BASEFL_CHANGED_SIZE,
BASEFL_CHANGED_FLAGS,
BASEFL_CHANGED_SOLID,
BASEFL_CHANGED_FRAME,
BASEFL_CHANGED_SKIN,
BASEFL_CHANGED_MOVETYPE,
BASEFL_CHANGED_EFFECTS,
BASEFL_CHANGED_BODY,
BASEFL_CHANGED_SCALE,
BASEFL_CHANGED_VELOCITY,
BASEFL_CHANGED_RENDERCOLOR,
BASEFL_CHANGED_RENDERAMT,
BASEFL_CHANGED_RENDERMODE,
};
/* NSEntity is the lowest, user accessible class.
It's responsible for handling practically every entity in Nuclide.
Try to avoid using the built-in 'entity' type unless you know exactly
what you are doing.
*/
class NSEntity:NSTrigger
{
void(void) NSEntity;
/* these are the real bounds, whereas .mins .maxs are affected by .scale */
vector m_vecMins;
vector m_vecMaxs;
/* important spawn values */
vector m_oldOrigin;
vector m_oldAngle;
string m_oldModel;
float m_oldSolid;
/* keep track of these variables */
PREDICTED_VECTOR_N(origin);
PREDICTED_VECTOR_N(angles);
PREDICTED_FLOAT_N(modelindex);
PREDICTED_VECTOR_N(size);
PREDICTED_FLOAT_N(solid);
PREDICTED_FLOAT_N(movetype);
PREDICTED_FLOAT_N(scale);
PREDICTED_FLOAT_N(flags);
PREDICTED_VECTOR_N(velocity);
/* not needed to be saved right now */
float m_flTouchTime;
bool m_beingTouched;
entity m_eTouchLast;
virtual void(void) Spawned;
#ifdef CLIENT
virtual void(float,float) ReceiveEntity;
virtual void(void) postdraw;
virtual void(void) RendererRestarted;
virtual void(void) OnRemoveEntity;
#endif
/* overrides */
#ifdef SERVER
virtual void(void) Respawn;
virtual void(entity, string, string) Input;
virtual void(float) Save;
virtual void(string,string) Restore;
virtual void(void) RestoreComplete;
#endif
#ifdef SERVER
string m_parent;
string m_parent_attachment;
virtual void(void) Show;
virtual void(void) Hide;
virtual void(void) EvaluateEntity;
virtual float(entity, float) SendEntity;
nonvirtual entity(void) GetParent;
nonvirtual void(string) SetParent;
nonvirtual void(string) SetParentAttachment;
nonvirtual void(void) ClearParent;
virtual void(void) ParentUpdate;
/* some ents need this */
nonvirtual void(void) RestoreAngles;
nonvirtual void(void) ClearAngles;
#endif
/* sets */
virtual void(float) SetScale;
virtual void(entity) SetOwner;
virtual void(vector) SetVelocity;
virtual void(void()) SetTouch;
virtual void(float) SetSendFlags;
virtual void(float) SetSolid;
virtual void(string) SetModel;
virtual void(float) SetModelindex;
virtual void(float) SetMovetype;
virtual void(float) SetGravity;
virtual void(vector) SetAngles;
virtual void(vector) SetAngularVelocity;
virtual void(vector) SetOrigin;
virtual void(vector, vector) SetSize;
virtual void(float) AddFlags;
virtual void(float) RemoveFlags;
/* gets */
nonvirtual vector(void) GetSpawnOrigin;
nonvirtual vector(void) GetSpawnAngles;
nonvirtual string(void) GetSpawnModel;
virtual float(void) GetScale;
virtual entity(void) GetOwner;
virtual vector(void) GetVelocity;
virtual float(void) GetSolid;
virtual string(void) GetModel;
virtual float(void) GetModelindex;
virtual float(void) GetMovetype;
virtual float(void) GetGravity;
virtual vector(void) GetAngles;
virtual vector(void) GetAngularVelocity;
virtual vector(void) GetOrigin;
virtual vector(void) GetMins;
virtual vector(void) GetMaxs;
virtual vector(void) GetRealMins;
virtual vector(void) GetRealMaxs;
virtual vector(void) GetAbsoluteMins;
virtual vector(void) GetAbsoluteMaxs;
virtual float(void) GetFlags;
virtual void(string, string) SpawnKey;
virtual void(void) Destroy;
virtual void(void) UpdateBounds;
/* useful methods, based on GMod's API */
nonvirtual float(void) EntIndex;
nonvirtual void(void) DropToFloor;
nonvirtual vector(void) GetForward;
nonvirtual vector(void) GetRight;
nonvirtual vector(void) GetUp;
nonvirtual vector(void) WorldSpaceCenter;
nonvirtual float(void) WaterLevel;
nonvirtual bool(entity) Visible;
nonvirtual bool(vector) VisibleVec;
nonvirtual bool(float) HasSpawnFlags;
nonvirtual bool(void) IsOnGround;
nonvirtual entity(void) GetGroundEntity;
virtual void(entity) Blocked;
nonvirtual void(void) BlockedHandler;
nonvirtual bool(void) CreatedByMap;
virtual void(entity) StartTouch;
virtual void(entity) Touch;
virtual void(entity) EndTouch;
nonvirtual void(void) TouchHandler;
virtual void(void) OnRemoveEntity;
};